Files
Jonny Galloway b779f358d0 Refactor DCCsi to work better with O3DE changes (#4226)
* moving files in refactor/re-org

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* dev env refactor/re-org

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* moving/re-org so we can deprate the SDK nomiclature

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* moving/re-org so we can deprate the SDK nomiclature

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Refactoring env so I can replace SDK with Tools folder

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* re-org and prune, from SKD to Tools

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Removing old .bat files from SDK

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* updated how to retreive PYTHONHOME

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Can't use/set PYTHONHOME with DCC Tools

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* small refactor

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* repaired a missed typo (causes error)

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Added missing EntityId.h include to FocusModeInterface.h

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* refactor additional LY to O3DE tags

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Some design scaffold file stubs

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* stubbing in scaffold file pattern

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Removal of corrupted prefabs

Signed-off-by: Benjamin Black <benblac@amazon.com>

* refactored config_utils to maintain py2.7 support for maya 2020

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* refactored config_utils to maintain py2.7 support for maya 2020

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* pruning and cleanup

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* .env is for local dev overrides

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* .env is for local dev overrides

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* clean up init and logging patterns

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Core refactoring, config.py functional standalone

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* cleaned up some bad logging, fixed up boostrap

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* fixed validation errors

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* fix logging issue, tiddy up

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* tiddy up maya for .bat bootstraping and launch

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* name stub, fix validation

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Co-authored-by: Benjamin Black <benblac@amazon.com>
2021-10-21 17:03:49 -07:00

392 lines
14 KiB
Python

# coding:utf-8
#!/usr/bin/python
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# -- This line is 75 characters -------------------------------------------
"""
azpy.dcc.maya utility module
"""
# -------------------------------------------------------------------------
# built in's
# none
# 3rd Party
# none
# Lumberyard extensions
from azpy import initialize_logger
from azpy.env_bool import env_bool
from azpy.constants import ENVAR_DCCSI_GDEBUG
from azpy.constants import ENVAR_DCCSI_DEV_MODE
# maya imports
import maya.cmds as cmds
# -------------------------------------------------------------------------
# -------------------------------------------------------------------------
# -- Misc Global Space Definitions
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
_PACKAGENAME = __name__
if _PACKAGENAME is '__main__':
_PACKAGENAME = 'azpy.dcc.maya.helpers.undo_context'
_LOGGER = initialize_logger(_PACKAGENAME, default_log_level=int(20))
_LOGGER.debug('Invoking:: {0}.'.format({_PACKAGENAME}))
# -------------------------------------------------------------------------
# -------------------------------------------------------------------------
# Initiate the Wing IDE debug connection.
if _DCCSI_GDEBUG:
#import azpy.dev.connectDebugger as lyDevConnnect
# lyDevConnnect()
pass
# -------------------------------------------------------------------------
# =========================================================================
# First Class
# =========================================================================
class Selection(object):
'''
Custom Class to handle selection data as well as helper commands
to use/parse the selection data
'''
component_prefixes = {0: 'vtx', 1: 'e', 2: 'f', 3: 'map', 4: 'vtxFace'}
#----------------------------------------------------------------------
def __init__(self):
self.selection = dict()
self._populate_selection_data()
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def _populate_cpv_data(self):
'''
Color per-vertex data
Populates a dictionary:
color/alpha key -> vtxFace list
'''
for obj in self.selection.keys():
rgba_dict = dict()
if not cmds.listRelatives( obj, shapes = True ) :
self.selection[obj].append( rgba_dict )
continue
selection_list = []
selection_list = self.get_vtx_face_list( obj )
if len(selection_list) == 0:
# build attribute fetch
attrTag = '{0}.{1}'.format( obj, "vtxFace[*][*]")
# objects vtxFaceList
obj_vtx_faces = cmds.polyListComponentConversion(attrTag,
toVertexFace=True)
selection_list = cmds.ls( obj_vtx_faces,
long = True,
flatten = True )
for vtx_face in selection_list:
# get color RGB values
try:
# query the color
color_list = cmds.polyColorPerVertex( vtx_face,
query = True,
colorRGB = True)
except:
# if no color, assign balck
cmds.polyColorPerVertex( obj,
colorRGB = [0,0,0],
alpha = True)
color_list = cmds.polyColorPerVertex(vtx_face,
query=True,
colorRGB=True)
# and get alpha values
alpha = cmds.polyColorPerVertex(vtx_face,
query = True,
alpha = True)
# tuple up color and alpha
rgba = ( color_list[0], color_list[1], color_list[2], alpha[0] )
if rgba not in rgba_dict :
rgba_dict[rgba] = []
rgba_dict[rgba].append( vtx_face )
self.selection[obj].append( rgba_dict )
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def _make_component_dict(self, component_list):
'''Populates a dictionary of selected components of the given type'''
component = dict()
if not component_list:
return component
for comp in component_list :
# parent of this dag node
par = cmds.listRelatives( comp, parent = True, fullPath = True)[0]
# get transform
transform = cmds.listRelatives( par, parent = True, fullPath = True)[0]
# To Do: explain what this does
comp_num = comp.split('[')[-1].split(']')[0]
if transform not in component:
component[transform] = []
component[transform].append(comp)
return component
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def _fill_with_component_dict(self, component_type):
'''
Wrapper class for making a component dictionary
Takes in a component type:
http://download.autodesk.com/us/maya/2011help/CommandsPython/filterExpand.html
'''
sel_objs = []
component_dict = dict()
components_from_type = cmds.filterExpand(expand=True,
fullPath=True,
selectionMask=component_type)
# pack component dict
component_dict = self._make_component_dict( components_from_type )
try:
sel_objs += self.selection.keys()
except:
pass
try:
sel_objs += component_dict.keys()
except:
pass
sel_objs = set(sel_objs)
for obj in sel_objs:
if obj not in self.selection.keys() :
self.selection[obj] = []
if obj in component_dict:
self.selection[obj].append( component_dict[obj] )
else:
self.selection[obj].append( None )
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def _populate_selection_data(self):
'''Main population method for filling the class with all the selection data'''
#Vertices - Edges - Faces - UVs - VtxFace - Color To VtxFace
#Final Selection Dictionary Map
sel_objs = []
try:
sel_objs += cmds.ls( selection = True, transforms = True, long = True )
except:
pass
try:
sel_objs += cmds.ls( hilite = True, long = True )
except:
pass
sel_objs = set( sel_objs )
for obj in sel_objs :
self.selection[obj] = []
self._fill_with_component_dict(31) # Polygon Vertices
self._fill_with_component_dict(32) # Polygon Edges
self._fill_with_component_dict(34) # Polygon Face
self._fill_with_component_dict(35) # Polygon UVs
self._fill_with_component_dict(70) # Polygon Vertex Face
self._populate_cpv_data()
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def store_selection(self):
'''Takes current selection and populates the class with the selection data'''
self.selection = dict()
self._populate_selection_data()
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def prettyprint(self):
'''Pretty Print method to inspect the selection data'''
crossbar_str = '{0}'.format('*' * 75)
print ( crossbar_str )
print ( '~ Begin Selection Data Output...' )
for key, value in self.selection.items() :
print key
#This is less explict but allows for expansion easier, lets test it out for a while
for itemSet in value:
print ' ', itemSet
#print ' vtx - ', value[0]
#print ' edg - ', value[1]
#print ' face - ', value[2]
#print ' UV - ', value[3]
#print ' vtx-face - ', value[4]
#print ' colorDict - ', value[5]
print ( crossbar_str )
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def select(self, obj, component_type, clear_selection=True, add_value=False):
'''Allow easy reselection of specific selection data'''
cmds.select( clear = clear_selection )
if self.selection[obj][component_type] != None :
cmds.hilite( obj )
cmds.select(self.selection[obj][component_type], add=add_value)
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def restore_selection(self):
'''Restores the selection back to how it was when the class populated its selection data'''
cmds.select( clear = True)
for obj in self.selection.keys() :
cmds.select( obj, add = True )
self.select( obj, 0, 0, add_value = True )
self.select( obj, 1, 0, add_value = True )
self.select( obj, 2, 0, add_value = True )
self.select( obj, 3, 0, add_value = True )
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def get_vtx_face_list(self, obj):
'''Turns all current selection data into a vtxFace selection list'''
selection_list = set()
# To Do: explain what this does
for index in xrange(0, 2) :
sel_part = self.selection[obj][index]
try:
sel = cmds.polyListComponentConversion( sel_part, toVertexFace = True)
selection_list.update( cmds.ls( sel, long = True, flatten = True) )
except:
pass
# To Do: explain what this does
try:
selection_list.update( self.selection[obj][4] )
except:
pass
return list(selection_list)
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def get_first_mesh(self):
'''Returns the first mesh it finds in the selection list'''
for item in self.selection.keys() :
if cmds.listRelatives( item, shanpes = True ) :
return item
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def get_component_list(self, obj, component_index=0):
if self.selection[obj][component_index] == None : # Return all
component_tag = '{0}.{1}[*]'.format(obj, self.component_prefixes[component_index])
return cmds.ls( component_tag, long = True, flatten = True )
else:
return self.selection[obj][component_index]
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def get_component_index(self, obj, component_index=0):
index_list = []
if self.selection[obj][component_index] :
for comp in self.selection[obj][component_index] :
component_number = comp.split('[')[-1].split(']')[0]
index_list.append(component_number)
return index_list
#----------------------------------------------------------------------
#----------------------------------------------------------------------
def get_inverse_component_index(self, obj, component_index=0):
''''''
index_list = []
full_component_list = []
if self.selection[obj][component_index] :
working = self.selection[obj][component_index]
sel_component_list = cmds.ls(working, long=True, flatten=True)
component_tag = '{0}.{1}[*]'.format(obj, self.component_prefixes[component_index])
full_component_list = cmds.ls( component_tag, long = True, flatten = True)
for comp in [comp for comp in full_component_list if comp not in sel_component_list ] :
component_number = comp.split('[')[-1].split(']')[0]
index_list.append(component_number)
return index_list
#----------------------------------------------------------------------
# -------------------------------------------------------------------------
#==========================================================================
# Class Test
#==========================================================================
if __name__ == '__main__':
# get a selection object
sel = Selection()
# to do: this needs some tests?