Files
Jonny Galloway b779f358d0 Refactor DCCsi to work better with O3DE changes (#4226)
* moving files in refactor/re-org

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* dev env refactor/re-org

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* moving/re-org so we can deprate the SDK nomiclature

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* moving/re-org so we can deprate the SDK nomiclature

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Refactoring env so I can replace SDK with Tools folder

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* re-org and prune, from SKD to Tools

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Removing old .bat files from SDK

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* updated how to retreive PYTHONHOME

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Can't use/set PYTHONHOME with DCC Tools

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* small refactor

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* repaired a missed typo (causes error)

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Added missing EntityId.h include to FocusModeInterface.h

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* refactor additional LY to O3DE tags

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Some design scaffold file stubs

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* stubbing in scaffold file pattern

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Removal of corrupted prefabs

Signed-off-by: Benjamin Black <benblac@amazon.com>

* refactored config_utils to maintain py2.7 support for maya 2020

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* refactored config_utils to maintain py2.7 support for maya 2020

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* pruning and cleanup

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* .env is for local dev overrides

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* .env is for local dev overrides

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* clean up init and logging patterns

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* Core refactoring, config.py functional standalone

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* cleaned up some bad logging, fixed up boostrap

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* fixed validation errors

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* fix logging issue, tiddy up

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* tiddy up maya for .bat bootstraping and launch

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

* name stub, fix validation

Signed-off-by: Jonny Gallowy <gallowj@amazon.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Co-authored-by: Benjamin Black <benblac@amazon.com>
2021-10-21 17:03:49 -07:00

94 lines
3.0 KiB
Python
Executable File

# coding:utf-8
#!/usr/bin/python
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# -- This line is 75 characters -------------------------------------------
"""
Module Documentation:
DccScriptingInterface:: SDK//maya//scripts//set_pref_defaults.py
This module manages a predefined set of prefs for maya
"""
# -------------------------------------------------------------------------
# -- Standard Python modules
import os
import sys
# -- External Python modules
# -- DCCsi Extension Modules
import azpy
from azpy.constants import *
# -- maya imports
import maya.cmds as mc
import maya.mel as mm
# -------------------------------------------------------------------------
# -------------------------------------------------------------------------
from azpy.env_bool import env_bool
from azpy.constants import ENVAR_DCCSI_GDEBUG
from azpy.constants import ENVAR_DCCSI_DEV_MODE
# global space
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
_MODULENAME = r'DCCsi.SDK.Maya.Scripts.set_defaults'
_LOGGER = azpy.initialize_logger(_MODULENAME, default_log_level=int(20))
_LOGGER.debug('Invoking:: {0}.'.format({_MODULENAME}))
# -------------------------------------------------------------------------
# -------------------------------------------------------------------------
def set_defaults(units='meter'):
"""This method will make defined settings changes to Maya prefs,
to better configure maya to work with Lumberyard"""
# To Do: make this data-driven env/settings, game teams should be able
# to opt out and/or set their prefered configuration.
_LOGGER.debug('set_defaults_lumberyard() fired')
# set up default units ... this should be moved to bootstrap config
_LOGGER.info('Default, 1 Linear Game Unit in Lumberyard == 1 Meter'
' in Maya content. Setting default linear units to Meters'
' (user can change to other units in the preferences)')
result = mc.currentUnit(linear=units)
# set up grid defaults
_LOGGER.info('Setting Grid defaults, to match default unit scale.'
'(user can change grid config manually')
try:
mc.grid(size=32, spacing=1, divisions=10)
except Exception as e:
_LOGGER.warning('{0}'.format(e))
# viewFit
_LOGGER.info('Changing default mc.viewFit')
try:
mc.viewFit()
except Exception as e:
_LOGGER.warning('{0}'.format(e))
# some mel commands
_LOGGER.info('Changing sersp camera clipping planes')
try:
mm.eval(str(r'setAttr "perspShape.nearClipPlane" 0.01;'))
mm.eval(str(r'setAttr "perspShape.farClipPlane" 1000;'))
except Exception as e:
_LOGGER.warning('{0}'.format(e))
# set up fixPaths
_LOGGER.info('~ Setting up fixPaths in default scene')
return 0
# -------------------------------------------------------------------------