b779f358d0
* moving files in refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * dev env refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Refactoring env so I can replace SDK with Tools folder Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * re-org and prune, from SKD to Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removing old .bat files from SDK Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * updated how to retreive PYTHONHOME Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Can't use/set PYTHONHOME with DCC Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * small refactor Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * repaired a missed typo (causes error) Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Added missing EntityId.h include to FocusModeInterface.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * refactor additional LY to O3DE tags Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Some design scaffold file stubs Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * stubbing in scaffold file pattern Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removal of corrupted prefabs Signed-off-by: Benjamin Black <benblac@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * pruning and cleanup Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * clean up init and logging patterns Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Core refactoring, config.py functional standalone Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * cleaned up some bad logging, fixed up boostrap Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fixed validation errors Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fix logging issue, tiddy up Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * tiddy up maya for .bat bootstraping and launch Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * name stub, fix validation Signed-off-by: Jonny Gallowy <gallowj@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Co-authored-by: Benjamin Black <benblac@amazon.com>
94 lines
3.0 KiB
Python
Executable File
94 lines
3.0 KiB
Python
Executable File
# coding:utf-8
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#!/usr/bin/python
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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# -- This line is 75 characters -------------------------------------------
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"""
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Module Documentation:
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DccScriptingInterface:: SDK//maya//scripts//set_pref_defaults.py
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This module manages a predefined set of prefs for maya
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"""
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# -------------------------------------------------------------------------
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# -- Standard Python modules
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import os
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import sys
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# -- External Python modules
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# -- DCCsi Extension Modules
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import azpy
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from azpy.constants import *
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# -- maya imports
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import maya.cmds as mc
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import maya.mel as mm
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# -------------------------------------------------------------------------
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# -------------------------------------------------------------------------
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from azpy.env_bool import env_bool
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from azpy.constants import ENVAR_DCCSI_GDEBUG
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from azpy.constants import ENVAR_DCCSI_DEV_MODE
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# global space
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
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_MODULENAME = r'DCCsi.SDK.Maya.Scripts.set_defaults'
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_LOGGER = azpy.initialize_logger(_MODULENAME, default_log_level=int(20))
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_LOGGER.debug('Invoking:: {0}.'.format({_MODULENAME}))
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# -------------------------------------------------------------------------
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# -------------------------------------------------------------------------
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def set_defaults(units='meter'):
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"""This method will make defined settings changes to Maya prefs,
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to better configure maya to work with Lumberyard"""
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# To Do: make this data-driven env/settings, game teams should be able
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# to opt out and/or set their prefered configuration.
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_LOGGER.debug('set_defaults_lumberyard() fired')
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# set up default units ... this should be moved to bootstrap config
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_LOGGER.info('Default, 1 Linear Game Unit in Lumberyard == 1 Meter'
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' in Maya content. Setting default linear units to Meters'
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' (user can change to other units in the preferences)')
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result = mc.currentUnit(linear=units)
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# set up grid defaults
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_LOGGER.info('Setting Grid defaults, to match default unit scale.'
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'(user can change grid config manually')
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try:
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mc.grid(size=32, spacing=1, divisions=10)
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except Exception as e:
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_LOGGER.warning('{0}'.format(e))
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# viewFit
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_LOGGER.info('Changing default mc.viewFit')
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try:
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mc.viewFit()
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except Exception as e:
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_LOGGER.warning('{0}'.format(e))
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# some mel commands
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_LOGGER.info('Changing sersp camera clipping planes')
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try:
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mm.eval(str(r'setAttr "perspShape.nearClipPlane" 0.01;'))
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mm.eval(str(r'setAttr "perspShape.farClipPlane" 1000;'))
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except Exception as e:
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_LOGGER.warning('{0}'.format(e))
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# set up fixPaths
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_LOGGER.info('~ Setting up fixPaths in default scene')
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return 0
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# -------------------------------------------------------------------------
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