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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

54 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiEditorInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiEditorInterface() {}
//! Test if this entity should be visible in the Ui Canvas Editor
virtual bool GetIsVisible() = 0;
//! Set whether this entity should be visible in the Ui Canvas Editor
virtual void SetIsVisible(bool isVisible) = 0;
//! Test if this entity is selectable in the UI Canvas Editor
virtual bool GetIsSelectable() = 0;
//! Set whether this entity is selectable in the UI Canvas Editor
virtual void SetIsSelectable(bool isSelectable) = 0;
//! Test if this entity is currently selected in the UI Canvas Editor
virtual bool GetIsSelected() = 0;
//! Set whether this entity is currently selected in the UI Canvas Editor
virtual void SetIsSelected(bool isSelected) = 0;
//! Test if this entity is currently expanded in the UI Canvas Editor
virtual bool GetIsExpanded() = 0;
//! Set whether this entity is currently expanded in the UI Canvas Editor
virtual void SetIsExpanded(bool isExpanded) = 0;
//! Test if all the parents of this UI element are visible in the editor
virtual bool AreAllAncestorsVisible() = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiEditorInterface> UiEditorBus;