/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiEditorInterface : public AZ::ComponentBus { public: // member functions virtual ~UiEditorInterface() {} //! Test if this entity should be visible in the Ui Canvas Editor virtual bool GetIsVisible() = 0; //! Set whether this entity should be visible in the Ui Canvas Editor virtual void SetIsVisible(bool isVisible) = 0; //! Test if this entity is selectable in the UI Canvas Editor virtual bool GetIsSelectable() = 0; //! Set whether this entity is selectable in the UI Canvas Editor virtual void SetIsSelectable(bool isSelectable) = 0; //! Test if this entity is currently selected in the UI Canvas Editor virtual bool GetIsSelected() = 0; //! Set whether this entity is currently selected in the UI Canvas Editor virtual void SetIsSelected(bool isSelected) = 0; //! Test if this entity is currently expanded in the UI Canvas Editor virtual bool GetIsExpanded() = 0; //! Set whether this entity is currently expanded in the UI Canvas Editor virtual void SetIsExpanded(bool isExpanded) = 0; //! Test if all the parents of this UI element are visible in the editor virtual bool AreAllAncestorsVisible() = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiEditorBus;