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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

33 lines
954 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
// Forward declarations
class ISprite;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiAnimateEntityInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiAnimateEntityInterface() {}
//! Called when the animation system has updated the data members of an entity's components
virtual void PropertyValuesChanged() = 0;
public: // static member data
//! More than one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
};
typedef AZ::EBus<UiAnimateEntityInterface> UiAnimateEntityBus;