/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include // Forward declarations class ISprite; //////////////////////////////////////////////////////////////////////////////////////////////////// class UiAnimateEntityInterface : public AZ::ComponentBus { public: // member functions virtual ~UiAnimateEntityInterface() {} //! Called when the animation system has updated the data members of an entity's components virtual void PropertyValuesChanged() = 0; public: // static member data //! More than one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; }; typedef AZ::EBus UiAnimateEntityBus;