Files
o3de/Gems/Terrain/Code/terrain_files.cmake
jiaweig 1dd4898713 LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116)
* Allocate a pass that will be used to generate clipmap

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Fix some small issues

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Rename the pass to avoid future conflict. Move assets to terrain gem.

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Turn the pass off

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Move pass templates to Terrain gem

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* move load template to private

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Add macro texture compute pass

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Fix uncleaned code from previous commit

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
2022-02-01 08:47:11 -06:00

63 lines
3.0 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Include/Terrain/Ebuses/TerrainAreaSurfaceRequestBus.h
Include/Terrain/TerrainDataConstants.h
Include/Terrain/Passes/TerrainDetailTextureComputePass.h
Include/Terrain/Passes/TerrainMacroTextureComputePass.h
Source/Components/TerrainHeightGradientListComponent.cpp
Source/Components/TerrainHeightGradientListComponent.h
Source/Components/TerrainLayerSpawnerComponent.cpp
Source/Components/TerrainLayerSpawnerComponent.h
Source/Components/TerrainPhysicsColliderComponent.cpp
Source/Components/TerrainPhysicsColliderComponent.h
Source/Components/TerrainSurfaceDataSystemComponent.cpp
Source/Components/TerrainSurfaceDataSystemComponent.h
Source/Components/TerrainSurfaceGradientListComponent.cpp
Source/Components/TerrainSurfaceGradientListComponent.h
Source/Components/TerrainSystemComponent.cpp
Source/Components/TerrainSystemComponent.h
Source/Components/TerrainWorldComponent.cpp
Source/Components/TerrainWorldComponent.h
Source/Components/TerrainWorldDebuggerComponent.cpp
Source/Components/TerrainWorldDebuggerComponent.h
Source/Components/TerrainWorldRendererComponent.cpp
Source/Components/TerrainWorldRendererComponent.h
Source/TerrainRaycast/TerrainRaycastContext.cpp
Source/TerrainRaycast/TerrainRaycastContext.h
Source/TerrainRenderer/Components/TerrainSurfaceMaterialsListComponent.cpp
Source/TerrainRenderer/Components/TerrainSurfaceMaterialsListComponent.h
Source/TerrainRenderer/Components/TerrainMacroMaterialComponent.cpp
Source/TerrainRenderer/Components/TerrainMacroMaterialComponent.h
Source/TerrainRenderer/Aabb2i.cpp
Source/TerrainRenderer/Aabb2i.h
Source/TerrainRenderer/BindlessImageArrayHandler.cpp
Source/TerrainRenderer/BindlessImageArrayHandler.h
Source/TerrainRenderer/ClipmapBounds.cpp
Source/TerrainRenderer/ClipmapBounds.h
Source/TerrainRenderer/Passes/TerrainDetailTextureComputePass.cpp
Source/TerrainRenderer/Passes/TerrainMacroTextureComputePass.cpp
Source/TerrainRenderer/TerrainFeatureProcessor.cpp
Source/TerrainRenderer/TerrainFeatureProcessor.h
Source/TerrainRenderer/TerrainDetailMaterialManager.cpp
Source/TerrainRenderer/TerrainDetailMaterialManager.h
Source/TerrainRenderer/TerrainMacroMaterialManager.cpp
Source/TerrainRenderer/TerrainMacroMaterialManager.h
Source/TerrainRenderer/TerrainMeshManager.cpp
Source/TerrainRenderer/TerrainMeshManager.h
Source/TerrainRenderer/TerrainAreaMaterialRequestBus.h
Source/TerrainRenderer/TerrainMacroMaterialBus.cpp
Source/TerrainRenderer/TerrainMacroMaterialBus.h
Source/TerrainRenderer/Vector2i.cpp
Source/TerrainRenderer/Vector2i.h
Source/TerrainSystem/TerrainSystem.cpp
Source/TerrainSystem/TerrainSystem.h
Source/TerrainSystem/TerrainSystemBus.h
)