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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
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#include <Utils/AssetHelper.h>
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namespace NvCloth
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{
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//! Helper class to obtain cloth information from a Mesh Asset.
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class MeshAssetHelper
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: public AssetHelper
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{
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public:
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AZ_RTTI(MeshAssetHelper, "{292066E4-DEB8-47C6-94CA-7BF1D75129F7}", AssetHelper);
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explicit MeshAssetHelper(AZ::EntityId entityId);
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// AssetHelper overrides ...
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void GatherClothMeshNodes(MeshNodeList& meshNodes) override;
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bool ObtainClothMeshNodeInfo(
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const AZStd::string& meshNode,
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MeshNodeInfo& meshNodeInfo,
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MeshClothInfo& meshClothInfo) override;
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private:
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bool CopyDataFromMeshes(
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const AZStd::vector<const AZ::RPI::ModelLodAsset::Mesh*>& meshes,
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MeshClothInfo& meshClothInfo);
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};
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} // namespace NvCloth
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