/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace NvCloth { //! Helper class to obtain cloth information from a Mesh Asset. class MeshAssetHelper : public AssetHelper { public: AZ_RTTI(MeshAssetHelper, "{292066E4-DEB8-47C6-94CA-7BF1D75129F7}", AssetHelper); explicit MeshAssetHelper(AZ::EntityId entityId); // AssetHelper overrides ... void GatherClothMeshNodes(MeshNodeList& meshNodes) override; bool ObtainClothMeshNodeInfo( const AZStd::string& meshNode, MeshNodeInfo& meshNodeInfo, MeshClothInfo& meshClothInfo) override; private: bool CopyDataFromMeshes( const AZStd::vector& meshes, MeshClothInfo& meshClothInfo); }; } // namespace NvCloth