Files
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "QuadShape.h"
#include <AzCore/Math/Aabb.h>
#include <AzCore/Math/IntersectPoint.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Math/Obb.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <LmbrCentral/Shape/QuadShapeComponentBus.h>
#include <Shape/ShapeDisplay.h>
namespace LmbrCentral
{
QuadShape::QuadShape()
: m_nonUniformScaleChangedHandler([this](const AZ::Vector3& scale) {this->OnNonUniformScaleChanged(scale); })
{
}
void QuadShape::Reflect(AZ::ReflectContext* context)
{
QuadShapeConfig::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<QuadShape>()
->Version(1)
->Field("Configuration", &QuadShape::m_quadShapeConfig)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<QuadShape>("Quad Shape", "Quad shape configuration parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(AZ::Edit::UIHandlers::Default, &QuadShape::m_quadShapeConfig, "Quad Configuration", "Quad shape configuration")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void QuadShape::Activate(AZ::EntityId entityId)
{
m_entityId = entityId;
m_currentTransform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(m_currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
m_currentNonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(m_currentNonUniformScale, m_entityId, &AZ::NonUniformScaleRequests::GetScale);
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
ShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
QuadShapeComponentRequestBus::Handler::BusConnect(m_entityId);
AZ::NonUniformScaleRequestBus::Event(m_entityId, &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent,
m_nonUniformScaleChangedHandler);
}
void QuadShape::Deactivate()
{
m_nonUniformScaleChangedHandler.Disconnect();
QuadShapeComponentRequestBus::Handler::BusDisconnect();
ShapeComponentRequestsBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect();
}
void QuadShape::InvalidateCache(InvalidateShapeCacheReason reason)
{
m_intersectionDataCache.InvalidateCache(reason);
}
void QuadShape::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
{
m_currentTransform = world;
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::TransformChange);
ShapeComponentNotificationsBus::Event(
m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
ShapeComponentNotifications::ShapeChangeReasons::TransformChanged);
}
void QuadShape::OnNonUniformScaleChanged(const AZ::Vector3& scale)
{
m_currentNonUniformScale = scale;
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
ShapeComponentNotificationsBus::Event(
m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
}
QuadShapeConfig QuadShape::GetQuadConfiguration()
{
return m_quadShapeConfig;
}
void QuadShape::SetQuadWidth(float width)
{
m_quadShapeConfig.m_width = width;
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
ShapeComponentNotificationsBus::Event(
m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
}
float QuadShape::GetQuadWidth()
{
return m_quadShapeConfig.m_width;
}
void QuadShape::SetQuadHeight(float height)
{
m_quadShapeConfig.m_height = height;
m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
ShapeComponentNotificationsBus::Event(
m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
}
float QuadShape::GetQuadHeight()
{
return m_quadShapeConfig.m_height;
}
const AZ::Quaternion& QuadShape::GetQuadOrientation()
{
m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_quadShapeConfig, m_currentNonUniformScale);
return m_intersectionDataCache.m_quaternion;
}
AZ::Aabb QuadShape::GetEncompassingAabb()
{
AZ::Aabb aabb = AZ::Aabb::CreateNull();
auto corners = m_quadShapeConfig.GetCorners();
for (AZ::Vector3& corner : corners)
{
aabb.AddPoint(m_currentTransform.TransformPoint(corner * m_currentNonUniformScale));
}
return aabb;
}
void QuadShape::GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds)
{
bounds = AZ::Aabb::CreateCenterHalfExtents(
AZ::Vector3(0.0f, 0.0f, 0.0f),
AZ::Vector3(m_quadShapeConfig.m_width * 0.5f, m_quadShapeConfig.m_height * 0.5f, 0.0f) * m_currentNonUniformScale
);
transform = m_currentTransform;
}
bool QuadShape::IsPointInside([[maybe_unused]] const AZ::Vector3& point)
{
return false; // 2D object cannot have points that are strictly inside in 3d space.
}
float QuadShape::DistanceSquaredFromPoint(const AZ::Vector3& point)
{
m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_quadShapeConfig, m_currentNonUniformScale);
// translate and rotate the point into the space of the quad.
AZ::Vector3 tPoint = m_currentTransform.GetRotation().GetInverseFull().TransformVector(point - m_currentTransform.GetTranslation());
float halfWidth = m_intersectionDataCache.m_scaledWidth * 0.5f;
float halfHeight = m_intersectionDataCache.m_scaledHeight * 0.5f;
// Get the distances in x, y, and z.
float xDist = AZ::GetMax<float>(AZ::GetMax<float>(-halfWidth - tPoint.GetX(), 0.0f), tPoint.GetX() - halfWidth);
float yDist = AZ::GetMax<float>(AZ::GetMax<float>(-halfHeight - tPoint.GetY(), 0.0f), tPoint.GetY() - halfHeight);
float zDist = tPoint.GetZ();
return xDist * xDist + yDist * yDist + zDist * zDist;
}
bool QuadShape::IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
{
auto corners = m_quadShapeConfig.GetCorners();
for (AZ::Vector3& corner : corners)
{
corner = m_currentTransform.TransformPoint(corner * m_currentNonUniformScale);
}
float floatDistance;
bool hit = AZ::Intersect::IntersectRayQuad(src, dir, corners[0], corners[1], corners[2], corners[3], floatDistance) > 0;
distance = floatDistance;
return hit;
}
void QuadShape::QuadIntersectionDataCache::UpdateIntersectionParamsImpl(
const AZ::Transform& currentTransform, const QuadShapeConfig& configuration,
[[maybe_unused]] const AZ::Vector3& currentNonUniformScale)
{
m_position = currentTransform.GetTranslation();
m_quaternion = currentTransform.GetRotation();
m_scaledWidth = configuration.m_width * currentTransform.GetUniformScale() * currentNonUniformScale.GetX();
m_scaledHeight = configuration.m_height * currentTransform.GetUniformScale() * currentNonUniformScale.GetY();
}
const QuadShapeConfig& QuadShape::GetQuadConfiguration() const
{
return m_quadShapeConfig;
}
void QuadShape::SetQuadConfiguration(const QuadShapeConfig& QuadShapeConfig)
{
m_quadShapeConfig = QuadShapeConfig;
}
const AZ::Transform& QuadShape::GetCurrentTransform() const
{
return m_currentTransform;
}
ShapeComponentConfig& QuadShape::ModifyShapeComponent()
{
return m_quadShapeConfig;
}
void DrawQuadShape(
const ShapeDrawParams& shapeDrawParams, const QuadShapeConfig& quadConfig,
AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& nonUniformScale)
{
// By default, debugDisplay draws quads facing the y axis, but we need it facing z.
debugDisplay.PushMatrix(AZ::Transform::CreateRotationX(AZ::Constants::HalfPi));
float scaledWidth = quadConfig.m_width * nonUniformScale.GetX();
float scaledHeight = quadConfig.m_height * nonUniformScale.GetY();
if (shapeDrawParams.m_filled)
{
debugDisplay.SetColor(shapeDrawParams.m_shapeColor.GetAsVector4());
debugDisplay.DrawQuad(scaledWidth, scaledHeight);
}
debugDisplay.SetColor(shapeDrawParams.m_wireColor.GetAsVector4());
debugDisplay.DrawWireQuad(scaledWidth, scaledHeight);
debugDisplay.PopMatrix();
// Draw line from center indicating facing direction.
float normalLength = sqrt(scaledWidth * scaledWidth + scaledHeight * scaledHeight) * 0.1f;
debugDisplay.DrawLine(AZ::Vector3::CreateZero(), AZ::Vector3(0.0f, 0.0f, normalLength));
}
} // namespace LmbrCentral