Files
o3de/Gems/LmbrCentral/Code/Source/Shape/EditorCapsuleShapeComponent.h
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

60 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "EditorBaseShapeComponent.h"
#include "CapsuleShapeComponent.h"
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <LmbrCentral/Shape/CapsuleShapeComponentBus.h>
namespace LmbrCentral
{
class EditorCapsuleShapeComponent
: public EditorBaseShapeComponent
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorCapsuleShapeComponent, EditorCapsuleShapeComponentTypeId, EditorBaseShapeComponent);
static void Reflect(AZ::ReflectContext* context);
EditorCapsuleShapeComponent() = default;
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
protected:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
EditorBaseShapeComponent::GetProvidedServices(provided);
provided.push_back(AZ_CRC("CapsuleShapeService", 0x9bc1122c));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
// EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
private:
AZ_DISABLE_COPY_MOVE(EditorCapsuleShapeComponent)
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
AZ::Crc32 ConfigurationChanged();
void ClampHeight();
void GenerateVertices();
CapsuleShape m_capsuleShape; ///< Stores underlying capsule representation for this component.
ShapeMesh m_capsuleShapeMesh; ///< Buffer to hold index and vertex data for CapsuleShape when drawing.
};
} // namespace LmbrCentral