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38 lines
927 B
C++
38 lines
927 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Tests/UI/UIFixture.h>
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#include <EMotionFX/CommandSystem/Source/CommandManager.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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namespace EMotionFX
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{
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class CommandRunnerFixtureBase
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: public UIFixture
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{
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public:
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void TearDown() override;
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void ExecuteCommands(std::vector<std::string> commands);
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const AZStd::vector<AZStd::string>& GetResults();
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private:
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AZStd::vector<AZStd::string> m_results;
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};
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class CommandRunnerFixture
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: public CommandRunnerFixtureBase
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, public ::testing::WithParamInterface<std::vector<std::string>>
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{
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};
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} // end namespace EMotionFX
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