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101 lines
6.4 KiB
C++
101 lines
6.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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namespace EMotionFX
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{
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class AnimGraph
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{
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public:
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//void RecursiveReinit();
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//bool InitAfterLoading();
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//void UpdateUniqueData();
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MOCK_CONST_METHOD0(GetFileName, const char*());
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//const AZStd::string& GetFileNameString() const;
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//void SetFileName(const char* fileName);
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//AnimGraphStateMachine* GetRootStateMachine() const;
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//void SetRootStateMachine(AnimGraphStateMachine* stateMachine);
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//AnimGraphNode* RecursiveFindNodeByName(const char* nodeName) const;
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//bool IsNodeNameUnique(const AZStd::string& newNameCandidate, const AnimGraphNode* forNode) const;
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MOCK_CONST_METHOD1(RecursiveFindNodeById, AnimGraphNode*(AnimGraphNodeId));
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MOCK_CONST_METHOD1(RecursiveFindTransitionById, AnimGraphStateTransition*(AnimGraphConnectionId));
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MOCK_CONST_METHOD2(RecursiveCollectNodesOfType, void(const AZ::TypeId& nodeType, AZStd::vector<AnimGraphNode*>* outNodes));
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MOCK_CONST_METHOD2(RecursiveCollectTransitionConditionsOfType, void(const AZ::TypeId& conditionType, AZStd::vector<AnimGraphTransitionCondition*>* outConditions));
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MOCK_METHOD2(RecursiveCollectObjectsOfType, void(const AZ::TypeId& objectType, AZStd::vector<AnimGraphObject*>& outObjects));
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MOCK_METHOD2(RecursiveCollectObjectsAffectedBy, void(AnimGraph* animGraph, AZStd::vector<AnimGraphObject*>& outObjects));
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//uint32 RecursiveCalcNumNodes() const;
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//void RecursiveCalcStatistics(Statistics& outStatistics) const;
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//uint32 RecursiveCalcNumNodeConnections() const;
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//void DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan);
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//AZStd::string GenerateNodeName(const AZStd::unordered_set<AZStd::string>& nameReserveList, const char* prefix = "Node") const;
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MOCK_CONST_METHOD0(GetNumParameters, size_t());
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MOCK_CONST_METHOD0(GetNumValueParameters, size_t());
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MOCK_CONST_METHOD1(FindParameter, const Parameter*(size_t index));
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MOCK_CONST_METHOD1(FindValueParameter, const ValueParameter*(size_t index));
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MOCK_CONST_METHOD0(RecursivelyGetGroupParameters, GroupParameterVector());
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MOCK_CONST_METHOD0(RecursivelyGetValueParameters, const ValueParameterVector&());
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MOCK_CONST_METHOD0(GetChildParameters, const ParameterVector&());
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MOCK_CONST_METHOD0(GetChildValueParameters, ValueParameterVector());
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MOCK_CONST_METHOD1(FindParameterByName, const Parameter*(const AZStd::string& paramName));
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MOCK_CONST_METHOD1(FindValueParameterByName, const ValueParameter*(const AZStd::string& paramName));
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MOCK_CONST_METHOD1(FindGroupParameterByName, const GroupParameter*(const AZStd::string& groupName));
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MOCK_CONST_METHOD1(FindParentGroupParameter, const GroupParameter*(const Parameter* parameter));
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MOCK_CONST_METHOD1(FindParameterIndexByName, AZ::Outcome<size_t>(const AZStd::string& paramName));
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MOCK_CONST_METHOD1(FindValueParameterIndexByName, AZ::Outcome<size_t>(const AZStd::string& paramName));
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//MOCK_CONST_METHOD1(FindParameterIndex, AZ::Outcome<size_t>(const Parameter* parameter));
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MOCK_CONST_METHOD1(FindParameterIndex, AZ::Outcome<size_t>(Parameter* parameter));
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MOCK_CONST_METHOD1(FindValueParameterIndex, AZ::Outcome<size_t>(const ValueParameter* parameter));
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MOCK_CONST_METHOD1(FindRelativeParameterIndex, AZ::Outcome<size_t>(const Parameter* parameter));
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MOCK_METHOD2(AddParameter, bool(Parameter* parameter, const GroupParameter* parent));
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MOCK_METHOD3(InsertParameter, bool(size_t index, Parameter* parameter, const GroupParameter* parent));
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MOCK_METHOD2(RenameParameter, bool(Parameter* parameter, const AZStd::string& newName));
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MOCK_METHOD1(RemoveParameter, bool(Parameter* parameter));
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MOCK_METHOD1(TakeParameterFromParent, bool(const Parameter* parameter));
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MOCK_CONST_METHOD0(GetID, uint32());
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MOCK_METHOD1(SetID, void(uint32 id));
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MOCK_METHOD1(SetDirtyFlag, void(bool dirty));
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MOCK_CONST_METHOD0(GetDirtyFlag, bool());
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//void SetAutoUnregister(bool enabled);
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//bool GetAutoUnregister() const;
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//void SetIsOwnedByRuntime(bool isOwnedByRuntime);
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//bool GetIsOwnedByRuntime() const;
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//void SetIsOwnedByAsset(bool isOwnedByAsset);
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//bool GetIsOwnedByAsset() const;
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//uint32 GetNumNodeGroups() const;
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//AnimGraphNodeGroup* GetNodeGroup(uint32 index) const;
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//AnimGraphNodeGroup* FindNodeGroupByName(const char* groupName) const;
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//uint32 FindNodeGroupIndexByName(const char* groupName) const;
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//void AddNodeGroup(AnimGraphNodeGroup* nodeGroup);
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//void RemoveNodeGroup(uint32 index, bool delFromMem = true);
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//void RemoveAllNodeGroups(bool delFromMem = true);
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//AnimGraphNodeGroup* FindNodeGroupForNode(AnimGraphNode* animGraphNode) const;
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//void FindAndRemoveCycles(AZStd::string* outRemovedConnectionsMessage = nullptr);
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//AnimGraphGameControllerSettings& GetGameControllerSettings();
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//bool GetRetargetingEnabled() const;
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//void SetRetargetingEnabled(bool enabled);
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//void RemoveAllObjectData(AnimGraphObject* object, bool delFromMem);
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//void AddObject(AnimGraphObject* object);
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//void RemoveObject(AnimGraphObject* object);
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//uint32 GetNumObjects() const;
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//AnimGraphObject* GetObject(uint32 index) const;
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//void ReserveNumObjects(uint32 numObjects);
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//uint32 GetNumNodes() const;
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//AnimGraphNode* GetNode(uint32 index) const;
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//void ReserveNumNodes(uint32 numNodes);
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//uint32 CalcNumMotionNodes() const;
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MOCK_CONST_METHOD0(GetNumAnimGraphInstances, size_t());
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MOCK_CONST_METHOD1(GetAnimGraphInstance, AnimGraphInstance*(size_t index));
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MOCK_METHOD1(ReserveNumAnimGraphInstances, void(size_t numInstances));
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MOCK_METHOD1(AddAnimGraphInstance, void(AnimGraphInstance* animGraphInstance));
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MOCK_METHOD1(RemoveAnimGraphInstance, void(AnimGraphInstance* animGraphInstance));
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//void Lock();
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//void Unlock();
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//bool SaveToFile(const AZStd::string& filename, AZ::SerializeContext* context) const;
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//void RemoveInvalidConnections(bool logWarnings=false);
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};
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} // namespace EMotionFX
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