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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/MotionSetNameHandler.h

50 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <QComboBox>
#endif
namespace EMotionFX
{
namespace Integration
{
class MotionSetAsset;
}
class MotionSetNameHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::string, QComboBox>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
MotionSetNameHandler()
: m_motionSetAsset(nullptr)
{}
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool AutoDelete() const override { return false; }
void ConsumeAttribute(QComboBox* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, QComboBox* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, QComboBox* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
private:
AZ::Data::Asset<Integration::MotionSetAsset>* m_motionSetAsset;
};
} // namespace EMotionFX