577280cc11
* Disabling shaders for metal compilation until the issue is fixed properly. Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com> * Adding a missed shader Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
47 lines
1.0 KiB
Plaintext
47 lines
1.0 KiB
Plaintext
{
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"Source" : "HairShortCutGeometryDepthAlpha.azsl",
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"DrawList" : "HairGeometryDepthAlphaDrawList",
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"DepthStencilState" :
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{
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"Depth" :
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{
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"Enable" : true,
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"WriteMask" : "Zero", // Avoid writing the depth
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"CompareFunc" : "GreaterEqual"
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// Originally in TressFX this is LessEqual - Atom is using reverse sort
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},
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"Stencil" :
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{
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"Enable" : false
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}
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},
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"BlendState" :
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{
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"Enable" : true,
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"BlendSource" : "Zero",
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"BlendDest" : "ColorSource",
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"BlendOp" : "Add",
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"BlendAlphaSource" : "Zero",
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"BlendAlphaDest" : "AlphaSource",
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"BlendAlphaOp" : "Add"
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},
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"ProgramSettings":
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{
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"EntryPoints":
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[
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{
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"name": "RenderHairVS",
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"type": "Vertex"
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},
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{
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"name": "HairShortCutDepthsAlphaPS",
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"type": "Fragment"
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}
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]
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},
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"DisabledRHIBackends": ["metal"]
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}
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