Files
o3de/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.h
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

43 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RHI/ShaderResourceGroupPool.h>
#include <Atom/RHI/ShaderResourceGroup.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace UnitTest
{
class ShaderResourceGroup
: public AZ::RHI::ShaderResourceGroup
{
public:
AZ_CLASS_ALLOCATOR(ShaderResourceGroup, AZ::SystemAllocator, 0);
};
class ShaderResourceGroupPool
: public AZ::RHI::ShaderResourceGroupPool
{
public:
AZ_CLASS_ALLOCATOR(ShaderResourceGroupPool, AZ::SystemAllocator, 0);
private:
AZ::RHI::ResultCode InitInternal(AZ::RHI::Device&, const AZ::RHI::ShaderResourceGroupPoolDescriptor&) override;
void ShutdownInternal() override;
AZ::RHI::ResultCode InitGroupInternal(AZ::RHI::ShaderResourceGroup& shaderResourceGroupBase) override;
AZ::RHI::ResultCode CompileGroupInternal(
AZ::RHI::ShaderResourceGroup& groupBase,
const AZ::RHI::ShaderResourceGroupData& groupData) override;
void ShutdownResourceInternal(AZ::RHI::Resource& resourceBase) override;
};
}