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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
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antonmic 4216e4cfed Added support for hardware queue class on passes (#7339)
* Added support for hardware queue class on passes. Compute pass data and copy pass data can now specify to run on their appropriate queue.

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>

* addressed PR feedaback

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>

* fixing python test failures on AR

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2022-02-03 16:37:42 -08:00
..
RayTracingAccelerationStructurePass.cpp
Added support for hardware queue class on passes (#7339)
2022-02-03 16:37:42 -08:00
RayTracingAccelerationStructurePass.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
RayTracingFeatureProcessor.cpp
Clang 13: Fix build errors ...
2022-01-23 22:29:03 +01:00
RayTracingFeatureProcessor.h
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
2022-01-29 19:37:46 -07:00
RayTracingPass.cpp
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPass.h
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPassData.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
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