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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Depth
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Jeremy Ong 39edcd06e4 Add missing precise attribute to depth prepass output
Commit 67689d48cc enforced precision in
many vertex position outputs. This adds the attribute to the output of
the z-prepass, needed to ensure proper depth testing in the forward
passes.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
2022-01-06 16:51:40 -07:00
..
DepthPass.azsl
Move wrinkle mask data out of default object srg (#4578)
2021-10-14 08:58:50 -07:00
DepthPass.shader
[ATOM-15058] Remove Automatic Entry Point Detection (#3150)
2021-08-17 08:21:39 -05:00
DepthPassCommon.azsli
Add missing precise attribute to depth prepass output
2022-01-06 16:51:40 -07:00
DepthPassSkin.azsl
Move wrinkle mask data out of default object srg (#4578)
2021-10-14 08:58:50 -07:00
DepthPassSkin.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
2021-10-22 11:10:37 -07:00
DepthPassTransparentMax.shader
[ATOM-15058] Remove Automatic Entry Point Detection (#3150)
2021-08-17 08:21:39 -05:00
DepthPassTransparentMin.shader
[ATOM-15058] Remove Automatic Entry Point Detection (#3150)
2021-08-17 08:21:39 -05:00
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