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o3de/Code/Tools/LuaIDE/Source/LUA/CodeCompletion/LUACompleter.cpp

40 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LUACompleter.hxx"
#include <Source/LUA/CodeCompletion/moc_LUACompleter.cpp>
#include <QRegularExpression>
namespace LUAEditor
{
Completer::Completer(QAbstractItemModel* model, QObject* pParent)
: QCompleter(model, pParent)
{
setCaseSensitivity(Qt::CaseInsensitive);
setCompletionMode(QCompleter::CompletionMode::PopupCompletion);
setModelSorting(QCompleter::ModelSorting::CaseSensitivelySortedModel);
}
Completer::~Completer()
{
}
QStringList Completer::splitPath(const QString& path) const
{
auto result = path.split(QRegularExpression(c_luaSplit));
return result;
}
int Completer::GetCompletionPrefixTailLength()
{
auto result = completionPrefix().split(QRegularExpression(c_luaSplit));
return result.back().length();
}
}