ab8738b7c3
* Code updates for Wwise 2021.1.X support. * [WIP] CMake updates for Wwise 2021.1.X support. * Updates FindWwise.cmake to search for a Wwise install or let user set it as cache variable. * Makes Wwise SDK optional, and the AudioEngineWwise Gem will revert to a 'stub' build if no SDK found. * Adding a .gitignore for Wwise project files. * Updates a .wcmdline file for integration into Wwise projects. * Updates the cmake messaging regarding Wwise SDK and smooths out some of configuration scenarios. * Updates the Wwise project for AutomatedTesting to ver 2021.1.1.7601 and rebuilds banks.
26 lines
1.0 KiB
XML
26 lines
1.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<WwiseDocument Type="WorkUnit" ID="{F7AD8DCD-60E6-4873-9A71-65A083815696}" SchemaVersion="103">
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<Presets>
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<WorkUnit Name="Factory Spatial Audio" ID="{F7AD8DCD-60E6-4873-9A71-65A083815696}" PersistMode="Standalone">
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<ChildrenList>
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<AuxBus Name="Room Auxiliary Bus" ID="{C5616E96-F524-4E03-8F50-909FE35BE12D}">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="2"/>
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<Property Name="EnableDiffraction" Type="bool" Value="True"/>
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<Property Name="ListenerRelativeRouting" Type="bool" Value="True"/>
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<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Effect0">
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<Custom>
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<Effect Name="Wwise_RoomVerb_(Custom)" ID="{4AF92620-9CD6-4410-BD1D-ADEF5D6FE936}" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3"/>
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</Custom>
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</Reference>
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</ReferenceList>
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<ObjectLists/>
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</AuxBus>
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</ChildrenList>
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</WorkUnit>
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</Presets>
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</WwiseDocument>
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