| .. |
|
Animations
|
Cleaning motion asset infos (#2197)
|
4 years ago |
|
Assets
|
{lyn9135} Adding a default prefab during scene processing (#6851)
|
4 years ago |
|
Config
|
Hair - Adding the Hair Gem to the automated testing (#4498)
|
4 years ago |
|
DiffuseProbeGrids
|
Updated Sponza Model (.ma, .fbx, textures) (#6080)
|
4 years ago |
|
Editor/Scripts
|
{lyn2265} adding a Python API for MotionGroup rules (#6215)
|
4 years ago |
|
Fonts
|
Integrating latest 47acbe8
|
5 years ago |
|
Gem
|
Broganab/white box test conversion (#7600)
|
4 years ago |
|
Levels
|
Broganab/white box test conversion (#7600)
|
4 years ago |
|
LightingPresets
|
ATOM-13950 Material Editor: Removing auto select option from lighting and model presets
|
5 years ago |
|
LuaScripts
|
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 years ago |
|
Materials
|
Updated all of the .material files in AutomatedTesting and Atom/TestData to use the new flat list format. The conversion was done using local changes with a script that opens and re-saves every .material file in a given folder (those WIP changes are on a branch here: Atom/santorac/UpgradeMaterialScript).
|
4 years ago |
|
Objects
|
Updated all of the .material files in AutomatedTesting and Atom/TestData to use the new flat list format. The conversion was done using local changes with a script that opens and re-saves every .material file in a given folder (those WIP changes are on a branch here: Atom/santorac/UpgradeMaterialScript).
|
4 years ago |
|
Passes
|
[new] ATOM-17253 Using AtomTressFX gem as an example to inject hair passes to main pipeline at run-time (#7661)
|
4 years ago |
|
Prefabs/TestData/Graphics
|
Add 2 performance testing levels (#6463)
|
4 years ago |
|
ReflectionProbes
|
Updated Sponza Model (.ma, .fbx, textures) (#6080)
|
4 years ago |
|
Registry
|
Make prefab system enabled as default for automated tests (#5670)
|
4 years ago |
|
ScriptCanvas
|
Merge pull request #7099 from aws-lumberyard-dev/LYN-8726_NetAutoComponentScriptNodeFrontEndFix
|
4 years ago |
|
ShaderLib
|
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 years ago |
|
Slices
|
Updating test asset for DistanceBetweenFilter tests
|
5 years ago |
|
TestAssets
|
{lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic (#6396)
|
4 years ago |
|
UI
|
Integrating latest from github/staging
|
5 years ago |
|
cmake
|
Creates a deb package (#5567)
|
4 years ago |
|
libs
|
Integrating latest 47acbe8
|
5 years ago |
|
multiple_mesh_one_material
|
Squashed commit of Procedural Prefab work (#4481)
|
4 years ago |
|
physicssurfaces
|
Integrating up through commit 90f050496
|
5 years ago |
|
sounds
|
Updating to support Wwise SDK 2021.1.1.X (#686)
|
5 years ago |
|
textures
|
ATOM-16575 clean up image builder presets files (#4611)
|
4 years ago |
|
AssetProcessorGamePlatformConfig.setreg
|
MaterialEditor BasicTests added to AutomatedTesting for AR (#3022)
|
4 years ago |
|
AutomatedTesting_Dependencies.xml
|
Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332)
|
4 years ago |
|
CMakeLists.txt
|
Templates restricted (#6498)
|
4 years ago |
|
UtilTest_PhysxConfig_Override.physxconfiguration
|
Integrating latest 47acbe8
|
5 years ago |
|
default.blastconfiguration
|
Reenable Blast Automated tests (#42)
|
5 years ago |
|
game.cfg
|
Fixed All Physics automated tests (#129)
|
5 years ago |
|
preview.png
|
Updated Project Manager O3DE Logos with Rotated Squares Version (#1595)
|
5 years ago |
|
project.json
|
Converting Landscape Canvas tests to utilize the prefab system (#7142)
|
4 years ago |
|
test1.lua
|
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 years ago |
|
test2.lua
|
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 years ago |
|
test123.scriptcanvas
|
Integrating latest 47acbe8
|
5 years ago |