* Add linux equivalents for all the places that enumerate platforms
Signed-off-by: Chris Burel <burelc@amazon.com>
* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform
Signed-off-by: Chris Burel <burelc@amazon.com>
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Sever dependency on legacy resource selector host
Audio resource selectors (browse dialogs) no longer need to be
registered with the legacy IResourceSelectorHost system. Set up a new
EBus specifically to handle browse button presses and directly invokes
the dialog.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Hook up legacy audio control selector to new EBus
Remaining use of legacy audio selectors (trackview) need to be able to
bypass ResourceSelectorHost now.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes ResourceSelectorHost and legacy selectors
This removes various Variable types that were tied to resource
selectors, such as GeomCache, Model, Animation, File. Removes the
ResourceSelectorHost completely. The two things that still appeared to
have selectors in TrackView are Audio Controls and Texture. Fixed the
audio control selector to work via EBus and the Texture selector didn't
seem to work at all, but left it in as it was.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Make the default audio selector return old value
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix some signed/unsigned comparison warnings
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Remove deleted function from Editor Mock
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Change audio selector api to use string_view
Per feedback.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Adds a new ebus for prefab apis and refactored the apis
Removed an empty test level
Auto delete tmp level when teardown tests
Add Base test level in Prefab folder
Removed unused comments
Checked if absolute path as an input of Create Prefab functions
Changed created prefab file path to support all platfroms
Added missing includes
Signed-off-by: chiyteng <chiyteng@amazon.com>
* Minimal TypeInfo header/reduce std interdependencies.
TypeInfoSimple.h is a small header that can replace the use of
TypeInfo.h in some cases.
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
* Windows build fixed
Removed algorithm.h from string_view.h
smoke-test passed
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Resotore dynamic_pointer_cast in intrusive_ptr
Requested by reviewer.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix CI build
string.h - missed alogorithm.h, since it was removed from string_view
NodeWrapper.h - missing smart_ptr.h
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: Nemerle <nemerle5+git@gmail.com>
* Add an Orthogonal Projection option to the Camera Gem
This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views.
Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix some typos
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Account for reversed depth buffer
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Clarify depth reversal for MakeOrthographicMatrixRH
Signed-off-by: nvsickle <nvsickle@amazon.com>
Engine improvements/fixes
Fixed behavior that made the editor automated test to be sometimes stuck if lost the focus is lost.
Added support for specifying multiple tests to in batch to the editor, this is achieved by passing --runpythontest with the tests separated by ';'
Added new cmdline argument --project-user-path for overriding the user path. This allows to have multiple editors running writing logs and crash logs in different locations.
Moved responsability of exiting after a test finishes/passes out of ExecuteByFilenameAsTest, callers will use the bool return to know if the test passed.
Editor test batch and parallelization implementation:
Now the external python portion of the editor tests will be specified via test specs which will generate the test. Requiring no code. This is almost a data-driven approach.
Tests can be specified as single tests, parallel, batchable or batchable+parallel
Command line arguments for pytest to override the maximum number of editors, disable parallelization or batching.
Automated tests for testing this new editor testing utility
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
* {LYN-4514} Engine updates to enable PAB for the Blast Gem
* Engine updates to enable Python Asset Building for the Blast Gem
* added API to detect IsPythonActive()
* ExportProductList behavior
* scene manifest usage of generated assetinfo
* updated ScriptProcessorRuleBehavior to handle OnPrepareForExport
Tests: new tests for scene behavior via ExportProduct
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* updated base on PR feedback
added more comments for IsPythonActive()
added a serializeContext for export product list
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Clarify ImGui activation in Editor viewport
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* All working following changes from comments in PR
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* One more change
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* fixes from comments in PR.
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed git merge error
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Added header to ImGuiBus.h
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fix for Jenkins error
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Minor typo fix
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
There are already APIs for getting a relative product path from an absolute source path, or getting a relative source path for an *existing* source file, but there were no APIs for getting a relative source path for a *new* source file. Prefabs will need this ability to be able to correctly generate a relative source path inside the prefab file before the file has been saved.
The logic for relative source paths is a little bit tricky because the paths are relative to the watch folders, and the watch folders can be nested, with different priorities to explain which should take precedence. The input paths can also include specifiers like "." and "..", which need to be reconciled before creating the final correct relative path. The included unit tests test all of the tricky edge cases that I was able to identify.
* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function
* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function
Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test
* fix compile error
* etchPythonTypeName() returns AZStd::string
* put None into a const char
the project root and engine root to fix issues with running the Editor
or AssetProcessor from within the project folder overriding the
project_path with the engine root bootstrap.cfg project_path entry
The order in which the project path is overridden as follows
1. The <engine-root>/bootstrap.cfg is first merged into the Settings
Registry. Any '/Amazon/AzCore/Bootstrap/project_path' would be used
if the following steps don't override that key.
2. Followed by general *.setreg/*.setregpatch files being merged into
the Settings Registry which can override the
'/Amazon/AzCore/Bootstrap/project_path' key
3. Next a project.json file searched upwards from the current executable
directory to determine the project path
4. Finally if a command line parameter that overrides the project path
is supplied it is used instead