Commit Graph

12 Commits

Author SHA1 Message Date
Ken Pruiksma 90845313fb Overhaul of LookModification (#3282)
* Fixed log2 shaper equations. Added bspline sampling for lut. Added options for custom log2 or linear lut with custom exposure ranges.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added support for PQ shaper. Added shader option & cvar for lut sampling quality. Fixed issues in the blend lut shader that were causing considerable quality loss. No longer always changing to the log2 1000 nit shaper when blending luts - if the source luts all use the same shaper, keep using that shaper in the blended lut.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixed an integer -> float

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Minor PR reveiw updates

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
2021-08-18 16:59:34 -05:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
hershey5045 ccb784d7d5 Fix weight blending in look modification postfx. (#1627)
Signed-off-by: Robin <rbarrand@amazon.com>
2021-06-28 19:49:35 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
Qing Tao dcdd63966e ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name (#1133)
* ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name
- Change the CreateCommonBuffer function to not require an unique  name by default.
- Remove the code for generating unique buffer names.
- Add buffer name to BufferAsset so it can be used for device object name instead of using asset file name.
- Change RPI::Buffer to use BufferName_AssetUuid as attachment id.
2021-06-04 10:28:56 -07:00
antonmic 6388277cd1 Fixed ImGui Pass as well as how exposure pass enables itself 2021-05-21 21:20:08 -07:00
Terry Michaels 8ddfcabae7 Removed unneeded comments (#673) 2021-05-10 22:02:30 -05:00
mriegger f22a67f8cc remove tabs 2021-05-06 18:09:12 -07:00
mriegger e3cca11ed3 Fix for heatmap not disabling 2021-05-06 18:01:28 -07:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00