cgalvan
13a40aba02
Merge pull request #602 from aws-lumberyard-dev/cgalvan/FixedEmptyFloatingWindow
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[LYN-3439] Make sure the toolbar spacer is created with a parent to prevent an empty floating window.
2021-05-06 11:46:51 -05:00
jonawals
fee010f602
Fix test utils.
2021-05-06 17:04:22 +01:00
Benjamin Jillich
32b1d52341
[LYN-2515] Added shared gem info class ( #574 )
2021-05-06 18:01:13 +02:00
jonawals
31312606b1
Fix unused variable warning.
2021-05-06 16:50:52 +01:00
Chris Galvan
7dec09d9ae
[LYN-3439] Make sure the toolbar spacer is created with a parent to prevent an empty floating window.
2021-05-06 10:40:24 -05:00
jonawals
006a9ce85f
Fix unused variable warning.
2021-05-06 16:33:40 +01:00
jonawals
f47f712bd0
Fix missing pragma directive.
2021-05-06 15:53:54 +01:00
jonawals
d880aa5d22
Fix anonymous namespaces for unity builds.
2021-05-06 15:33:02 +01:00
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-05 20:07:49 -07:00
karlberg
a1fe8fe419
Ported the local prediction player controller component
2021-05-05 20:07:16 -07:00
AMZN-koppersr
4661da23bb
Cleaned up the flags in the BaseJsonSerializer.h
2021-05-05 17:51:22 -07:00
AMZN-koppersr
ec52e51476
Additional unit tests for the Json Serialization to make sure custom json serializer work if they're the first used through the higher Load/Store calls.
2021-05-05 17:22:57 -07:00
AMZN-koppersr
6ad135f35c
Fix for smart pointers being loaded through the main load point with a default JSON object.
2021-05-05 16:41:54 -07:00
pappeste
9fe893830c
sine fixes to AP model handling, still getting some sporadic asserts in debug
2021-05-05 16:22:13 -07:00
pappeste
e63c360194
small unrelated fix
2021-05-05 16:21:41 -07:00
AMZN-nggieber
724add6365
Fix Project Manager Qt Ui files not Being Autogenerated ( #588 )
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* Moved Qt files into to renamed 'S'ource
* Updated files after moving all Qt folder into Source
* Updated Source capitalization in cmake files list
* Adding newline to the end of project_manager_files.cmake
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-05-05 15:45:39 -07:00
AMZN-koppersr
790e41f675
Reverted previous fix.
2021-05-05 14:21:53 -07:00
Zaladane
1455fcbde6
Asset Bundler - Minor Feedback ( #550 )
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Asset Bundler - Minor Feedback
* updated the formatting so all lines are shorter than 140 characters
* fixed a few nitpicks that came up on a recent PR
* removed a function that wasn't being used anymore
* updated some error messages based on PR feedback
2021-05-05 13:59:37 -07:00
lumberyard-employee-dm
5b98227a77
Adding newline to the end of project_manager_files.cmake
2021-05-05 14:58:31 -05:00
nggieber
2044832bb1
Updated Source capitalization in cmake files list
2021-05-05 12:41:05 -07:00
bosnichd
5783bf635b
Fix for LoadLevel not being called. ( #584 )
2021-05-05 13:35:50 -06:00
nggieber
625aa14aa8
Updated files after moving all Qt folder into Source
2021-05-05 12:31:17 -07:00
nggieber
76ffff8bb5
Moved Qt files into to renamed 'S'ource
2021-05-05 12:29:06 -07:00
AMZN-nggieber
83e2ec6800
Project Manager - Barebones UI Made for All Screens with Basic Flow ( #507 )
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* Created all barebone screens, a screen factory, and connected basic transitions between screens
* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage
* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00
SergeyAMZN
dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 18:17:44 +01:00
AMZN-stankowi
a7224b6379
Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 ( #391 ) ( #560 )
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Removing FBX SDK, LYN-1045. If you have an issues please reach out to the Helios team.
2021-05-05 09:29:12 -07:00
Terry Michaels
01976a890c
Removed wireframe from perspective menu and fixed crash on right click ( #575 )
2021-05-05 11:10:19 -05:00
rgba16f
7b95b5e329
Merge pull request #556 from aws-lumberyard-dev/MoveDebugDisplayGlobalID
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Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework
Rename g_mainViewportEntityDebugDisplayId to g_defaultSceneEntityDebugDisplayId
2021-05-05 10:34:17 -05:00
bosnichd
d7b796fd73
Remove I3DEngine CryCommon Interface ( #567 )
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Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
greerdv
45cbe4767f
adding comment to AddNonUniformScaleButton
2021-05-05 15:14:50 +01:00
greerdv
a49017ec23
merging from main
2021-05-05 13:26:08 +01:00
cgalvan
b4e69d3933
Merge pull request #557 from aws-lumberyard-dev/cgalvan/RemoveUnusedCSelectionGroupUsages
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[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-05 07:17:10 -05:00
greerdv
e1f7d04bc2
adding icon for non-uniform scale component
2021-05-05 13:10:01 +01:00
Tom Hulton-Harrop
cec56d7b27
Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
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Camera Updates - Part 4
2021-05-05 09:46:56 +01:00
sphrose
7eb6cc10b6
Made change affect all modifiable containers.
2021-05-05 08:57:39 +01:00
jonbeer
7963924b6a
Removing extra commented code
2021-05-04 18:27:09 -07:00
jonbeer
5e6d058a43
Removing default case to fix crash and updating tests
2021-05-04 18:23:02 -07:00
pereslav
30625cf5d3
merge from main
2021-05-05 00:09:25 +01:00
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 00:00:06 +01:00
greerdv
cd93df4ca8
hiding button to add non-uniform scale when there already is a NUS component on the entity
2021-05-04 23:15:51 +01:00
jonbeer
b55e881225
Merge branch 'main' into Prefab/PhysX/ColliderFixes
2021-05-04 15:08:37 -07:00
rgba16f
27472169e2
Change global default scene debug draw id variale declare from static constexpr const to inline constexpr
2021-05-04 17:06:22 -05:00
Chris Galvan
9e105fb769
[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-04 16:52:36 -05:00
AMZN-koppersr
2d4a17a2fb
Merge branch 'main' into JsonSerializationPointerFix
2021-05-04 13:53:03 -07:00
AMZN-koppersr
afcbe4e02b
Small updates based on PR feedback.
2021-05-04 13:51:08 -07:00
srikappa-amzn
a5ccfa6053
Merge pull request #456 from aws-lumberyard-dev/Prefab/CreatePrefab
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Fix undo for nested prefab creation by providing link patches to the undo node
2021-05-04 13:20:37 -07:00
rgba16f
1c1a9aeab4
Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID
2021-05-04 14:40:31 -05:00
rgba16f
593528532f
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId
2021-05-04 14:36:48 -05:00
Aaron Ruiz Mora
f770e4aa7a
Unifying operators in Matrix3x3, Matrix3x4 and Matrix4x4
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- Add operators +, -, * and / too all matrix classes
- Add RetrieveScaleSq and GetReciprocalScaled to all matrix classes
- Add unit tests to all matrix classes
- Fix a bug that causes release configuration not to compile.
2021-05-04 19:12:01 +01:00
AMZN-koppersr
11b79f567a
Smart and raw pointer support in Json Serialization now behave similarly.
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The behavior of smart pointers was not updated after the changes to raw pointers, in particular with how default JSON Objects were handled. They both now treat an empty JSON Object (a.k.a. the id for default instances) as meaning to create a default instance on the pointer even if the default is a nullptr. To have a nullptr a JSON Null has to be explicitly written.
2021-05-04 11:10:46 -07:00