* Fix a bug in recursion of prefab links when checking for dirty prefabs
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Added a missing EntityId header
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Provisional impl and testing of central state tracker.
Signed-off-by: John <jonawals@amazon.com>
* Add missing namespace comment.
Signed-off-by: John <jonawals@amazon.com>
* ViewportEditorModeState -> ViewportEditorModes
Signed-off-by: John <jonawals@amazon.com>
* ViewportEditorModesTracker -> ViewportEditorModeTracker
Signed-off-by: John <jonawals@amazon.com>
* GetEditorModeState ->GetViewportEditorModes
Signed-off-by: John <jonawals@amazon.com>
* GetNumTrackedViewports -> GetTrackedViewportCount
Signed-off-by: John <jonawals@amazon.com>
* IsViewportStateBeingTracked -> IsViewportModeTracked
Signed-off-by: John <jonawals@amazon.com>
* Fix API comments.
Signed-off-by: John <jonawals@amazon.com>
* Delete hangover file.
Signed-off-by: John <jonawals@amazon.com>
* Delete more hangover files.
Signed-off-by: John <jonawals@amazon.com>
* Minor member name refactor.
Signed-off-by: John <jonawals@amazon.com>
* Refactor nonclemanture.
Signed-off-by: John <jonawals@amazon.com>
* Rename Enter/ExitMode to Register/UnregisterMode.
Signed-off-by: John <jonawals@amazon.com>
* Error and warning msgs now return AZ::Outcomes.
Signed-off-by: John <jonawals@amazon.com>
* Change all nomenclature to Activate/Deactivate for consistency.
Signed-off-by: John <jonawals@amazon.com>
* Change tense of notification bus methods.
Signed-off-by: John <jonawals@amazon.com>
* Fix malformed string format.
Signed-off-by: John <jonawals@amazon.com>
* Fix malformed string format (again).
Signed-off-by: John <jonawals@amazon.com>
* Fix Linux warning.
Signed-off-by: John <jonawals@amazon.com>
* Call sites for editor mode activate/deactivate.
Signed-off-by: John <jonawals@amazon.com>
* Move Component editor mode logic to ComponentModeCollection.
Signed-off-by: John <jonawals@amazon.com>
* Delete non-source data.
Signed-off-by: John <jonawals@amazon.com>
* Remove line breaks and forward declare class.
Signed-off-by: John <jonawals@amazon.com>
* Remove constructors without ViewportEditorModeTrackerInterface ptr.
Signed-off-by: John <jonawals@amazon.com>
* Add integration tests for viewport editor modes.
Signed-off-by: John <jonawals@amazon.com>
* Address PR comments.
Signed-off-by: John <jonawals@amazon.com>
* Removed ununeeded includes from EBus EBus.h and Policies.h
Updated the locations which needed those includes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding missing include for <memory> to AWsClientAuthBus.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove the while true loop in the EBusQueuePolicy Execute() function
The while true loop in Execute was for allowing additional functions to be queued in the middle of execution of current list of functions.
That functionality was dangerous, because if a queued function added itself during execution unconditionally, then it would result in an infinite loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetManager::DispatchEvents function to pump the AssetBus event queue until empty
Queued Events on the AssetBus is able to queue additional events on that Bus during execution of those events.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the AssetManager::DispatchEvents function to only execute the
AssetBus queued events once
Changed the AssetJobsFloodTest.AssetWithNoLoadReference_LoadDependencies_BehaviorObeyed test to dispatch events until the OnAssetContainerReady callback is signaled.
This happens after every asset load to make sure that the
expiring AssetContainer instances are removed from `AssetManager::m_ownedAssetContainer` container before retrying to load the same asset.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a MaxTimeoutSeconds constant for the maximum amount of the time to run a single DispatchEvents loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding a temporary Orphan function to the InstanceDatabase, which will remove an instance from the database so it will not be found using Find or FindOrCreate. The instance will still persist until its use-count drops to 0, at which point it will be deleted. This is to enable the model asset to remove existing buffer/modellod/model instances and replace them with new instances that have the up to date data. Added unit tests for testing.
Signed-off-by: amzn-tommy <waltont@amazon.com>
* Fix an incorrect ceil and update ParallelInstance test cases for readability
Signed-off-by: amzn-tommy <waltont@amazon.com>
* overhaul to how camera orbit/pivot behavior works
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update naming from orbit to pivot
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix camera unit tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add additional tests for new camera pivot behavior
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix comment and add additional info for tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
Merge pull request #4006 from aws-lumberyard-dev/Atom/santora/UseLibPng
OpenImageIO is a huge library and overkill for Atom's needs, which is to just save and load png files at this time. Here we remove all dependence on OpenImageIO and use libpng instead. I introduced a PngFile wrapper class to assist with loading and saving png files.
Note that there is a bit more work to do before merging these changes. I am still working on adding libpng to the 3rdParty package system. Currently these changes only reflect the addition of the Windows package. We'll make the other platform packages available before merging.
Disables a problematic child reparenting code path in EditorEntityModel that led to the series of remove -> add -> remove notifications for reparented entities that led to unnecessary updates and a sporadic QSortFilterProxyModel crash
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Terrain feature processor improvements regarding material, mesh, and lod
- Now using a material with pbr lighting for terrain. Removed some of the old shader code that wasn't needed anymore
- Move heightmap image declaration to the material so it's not needed in the object SRG anymore
- Added prototype code (commented out) for smoothing the terrain with a b-spline weighting function
- Mesh data is all made with a proper mesh asset now.
- Added basic LOD support (no continuous LOD yet, but it does pop between lod levels)
- Moved RenderCommon to be accessible publicly. It contains stencil refs that should be public.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing terrain's per object srg because of changes in the default per object srg.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* PR Fixes
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Removing unused static.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* first pass fixes for how entity space is handled in the viewport interaction model
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small updates to simplify space handling
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix for influence group with one entity selected
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* some tidy-up and fix for scale manipulator snapping
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* couple of small fixes for scale manipulator
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small comment update
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fixes for integration test failures
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add test for rotation manipulator
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add test coverage for rotation manipulators
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add tests for translation manipulators and some other tidy-up changes
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add tests for translating a group of entities
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add some tests for scale manipulators
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* some updates and formatting changes (clang-format) to ViewportScreen
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* simplify usage of lround code
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update missed name updates
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update usage of WorldToScreenNdc
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates following review feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* some more small tidy-up changes
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* move static variables to be marked inline
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small formatting fixes
Signed-off-by: hultonha <hultonha@amazon.co.uk>
• A previous change introduced a heading section of the top of the inspector
• The code was incorrectly attempting to delete child widgets and layouts from the layout of each section
• Size policies were also updated to give priority to the section containing the property groups
• Tested material component property editor and material editor to make sure that widgets were laid out correctly at the top of the inspector
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
MCPP should not add new line characters at the end of comment lines
Update for windows, mac and linux of mcpp package to 'mcpp-2.7.2-az.2-rev1'
Signed-off-by: garrieta <garrieta@amazon.com>