karlberg
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80bf6d54bc
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Merge remote-tracking branch 'origin' into MultiplayerComponents
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2021-05-15 15:10:45 -07:00 |
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karlberg
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c6ea0c0a46
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Various local prediction and input processing related fixes
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2021-05-15 15:10:17 -07:00 |
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karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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2021-05-14 14:24:33 -07:00 |
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Gene Walters
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46024f293d
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Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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2021-05-13 22:04:21 -07:00 |
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karlberg
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254ad165c1
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A bunch of work to get external multiplayer components to actually work
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2021-05-12 16:01:59 -07:00 |
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Gene Walters
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b9a0bf52ab
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Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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2021-05-11 10:46:54 -07:00 |
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Gene Walters
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3ebf23211f
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Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace
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2021-05-11 09:37:34 -07:00 |
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karlberg
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a1fe8fe419
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Ported the local prediction player controller component
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2021-05-05 20:07:16 -07:00 |
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karlberg
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2fc710d73b
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Addressing PR feedback
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2021-04-27 16:03:39 -07:00 |
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karlberg
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f26d7f9301
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First crack at the multiplayer component registry to allow multiplayer components to live in any gem
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2021-04-21 12:47:48 -07:00 |
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karlberg
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ca3df5d6c8
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Various bug fixes to get entity replication working
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2021-04-13 20:24:08 -07:00 |
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alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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2021-04-09 11:27:37 -07:00 |
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alexpete
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c2cbd430fe
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Integrating up through commit 90f050496
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2021-04-07 14:03:29 -07:00 |
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