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o3de/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Header.jinja

525 lines
27 KiB
Django/Jinja

{% import 'AutoComponent_Common.jinja' as AutoComponentMacros %}
{% macro UpperFirst(text) %}{{ text[0] | upper}}{{ text[1:] }}{% endmacro %}
{% macro LowerFirst(text) %}{{ text[0] | lower}}{{ text[1:] }}{% endmacro %}
{#
#}
{% macro DeclareNetworkPropertyGetter(Property) %}
{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
{% if Property.attrib['Container'] == 'Array' %}
{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
void {{ PropertyName }}AddEvent(AZ::Event<int32_t, {{ Property.attrib['Type'] }}>::Handler& handler);
{% endif %}
const AZStd::array<{% if Property.attrib['IsRewindable']|booleanTrue %}Multiplayer::RewindableObject<{% endif %}{{ Property.attrib['Type'] }}{% if Property.attrib['IsRewindable']|booleanTrue %}, Multiplayer::k_RewindHistorySize>{% endif %}, {{ Property.attrib['Count'] }}> &Get{{ PropertyName }}Array() const;
const {{ Property.attrib['Type'] }} &Get{{ PropertyName }}(int32_t index) const;
{% elif Property.attrib['Container'] == 'Vector' %}
{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
void {{ PropertyName }}AddEvent(AZ::Event<int32_t, {{ Property.attrib['Type'] }}>::Handler& handler);
void {{ PropertyName }}SizeChangedAddEvent(AZ::Event<uint32_t>::Handler& handler);
{% endif %}
const AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> &Get{{ PropertyName }}Vector() const;
const {{ Property.attrib['Type'] }} &Get{{ PropertyName }}(int32_t index) const;
const {{ Property.attrib['Type'] }} &{{ PropertyName }}GetBack() const;
uint32_t {{ PropertyName }}GetSize() const;
{% else %}
{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
void {{ PropertyName }}AddEvent(AZ::Event<{{ Property.attrib['Type'] }}>::Handler& handler);
{% endif %}
const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}() const;
{% endif %}
{% endmacro %}
{#
#}
{% macro DeclareNetworkPropertySetter(Property) %}
{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
{% if Property.attrib['Container'] == 'Array' %}
void Set{{ PropertyName }}(int32_t index, const {{ Property.attrib['Type'] }}& value);
{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(int32_t index);
{% elif Property.attrib['Container'] == 'Vector' %}
void Set{{ PropertyName }}(int32_t index, const {{ Property.attrib['Type'] }}& value);
{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}(int32_t index);
bool {{ PropertyName }}PushBack(const {{ Property.attrib['Type'] }}& value);
bool {{ PropertyName }}PopBack();
void {{ PropertyName }}Clear();
{% elif Property.attrib['Container'] == 'Object' %}
void Set{{ PropertyName }}(const {{ Property.attrib['Type'] }}& value);
{{ Property.attrib['Type'] }}& Modify{{ PropertyName }}();
{% else %}
void Set{{ PropertyName }}(const {{ Property.attrib['Type'] }}& value);
{% endif %}
{% endmacro %}
{#
#}
{% macro DeclareNetworkPropertyGetters(Component, ReplicateFrom, ReplicateTo, IsProtected) %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
{% if Property.attrib['IsPublic'] | booleanTrue != IsProtected %}
//! {{ PropertyName }} Accessors
//! {{ Property.attrib['Description'] }}.
{{ DeclareNetworkPropertyGetter(Property) }}
{% endif %}
{% endcall %}
{% endmacro %}
{#
#}
{% macro DeclareArchetypePropertyGetter(Property) %}
{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
{% if Property.attrib['Container'] == 'Array' %}
const AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& Get{{ PropertyName }}Array() const;
const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}(int32_t index) const;
{% elif Property.attrib['Container'] == 'Vector' %}
const AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& Get{{ PropertyName }}Vector() const;
const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}(int32_t index) const;
const {{ Property.attrib['Type'] }}& {{ PropertyName }}GetBack() const;
uint32_t {{ PropertyName }}GetSize() const;
const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}() const;
{% else %}
const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}() const;
{% endif %}
{% endmacro %}
{#
#}
{% macro DeclareArchetypePropertyGetters(Component) %}
{% call(Property) AutoComponentMacros.ParseArchetypeProperties(Component) %}
{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
//! Get{{ PropertyName }}
//! {{ Property.attrib['Description'] }}.
{{ DeclareArchetypePropertyGetter(Property) }}
{% endcall %}
{% endmacro %}
{#
#}
{% macro DeclareNetworkPropertyAccessors(Component, ReplicateFrom, ReplicateTo, IsProtected) %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
{% if Property.attrib['IsPublic'] | booleanTrue != IsProtected %}
//! {{ PropertyName }} Accessors
//! {{ Property.attrib['Description'] }}.
{{ DeclareNetworkPropertyGetter(Property) -}}
{{ DeclareNetworkPropertySetter(Property) }}
{% endif %}
{% endcall %}
{% endmacro %}
{#
#}
{% macro DeclareRpcInvocation(Property, HandleOn) %}
{% set paramNames = [] %}
{% set paramTypes = [] %}
{% set paramDefines = [] %}
{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
{{ AutoComponentMacros.ParseRpcParams(Property, paramNames, paramTypes, paramDefines, true) }}
//! {{ PropertyName }} Invocation
//! {{ Property.attrib['Description'] }}
//! HandleOn {{ HandleOn }}
void {{ PropertyName }}({{ ', '.join(paramDefines) }});
{% endmacro %}
{#
#}
{% macro DeclareRpcInvocations(Component, Section, HandleOn, ProctectedSection) %}
{% call(Property) AutoComponentMacros.ParseRemoteProcedures(Component, Section, HandleOn) %}
{% if Property.attrib['IsPublic']|booleanTrue == ProctectedSection %}
{{- DeclareRpcInvocation(Property, HandleOn) -}}
{% endif %}
{% endcall %}
{% endmacro %}
{#
#}
{% macro DeclareNetworkPropertyEvents(Component, ReplicateFrom, ReplicateTo) %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
{% if Property.attrib['Container'] == 'Array' %}
{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
AZ::Event<int32_t, {{ Property.attrib['Type'] }}> m_{{ LowerFirst(Property.attrib['Name']) }}Event;
{% endif %}
{% elif Property.attrib['Container'] == 'Vector' %}
{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
AZ::Event<int32_t, {{ Property.attrib['Type'] }}> m_{{ LowerFirst(Property.attrib['Name']) }}Event;
AZ::Event<uint32_t> m_{{ LowerFirst(Property.attrib['Name']) }}SizeChangedEvent;
{% endif %}
{% else %}
{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
AZ::Event<{{ Property.attrib['Type'] }}> m_{{ LowerFirst(Property.attrib['Name']) }}Event;
{% endif %}
{% endif %}
{% endcall %}
{% endmacro %}
{#
#}
{% macro DeclareNetworkPropertyVars(Component, ReplicateFrom, ReplicateTo) %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
{% if Property.attrib['Container'] == 'Array' %}
AZStd::array<{% if Property.attrib['IsRewindable']|booleanTrue %}Multiplayer::RewindableObject<{% endif %}{{ Property.attrib['Type'] }}{% if Property.attrib['IsRewindable']|booleanTrue %}, Multiplayer::RewindHistorySize>{% endif %}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
{% elif Property.attrib['Container'] == 'Vector' %}
AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
{% elif Property.attrib['IsRewindable']|booleanTrue %}
Multiplayer::RewindableObject<{{ Property.attrib['Type'] }}, Multiplayer::RewindHistorySize> m_{{ LowerFirst(Property.attrib['Name']) }} = {{ Property.attrib['Init'] }};
{% else %}
{{ Property.attrib['Type'] }} m_{{ LowerFirst(Property.attrib['Name']) }} = {{ Property.attrib['Init'] }};
{% endif %}
{% endcall %}
{% endmacro %}
{#
#}
{% macro DeclareNetworkPropertyReflectVars(Component, ReplicateFrom, ReplicateTo) %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
{% if Property.attrib['IsRewindable']|booleanTrue %}
{% if Property.attrib['Container'] == 'Array' %}
AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }}Reflect;
{% elif Property.attrib['Container'] == 'Vector' %}
AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }}Reflect;
{% else %}
{{ Property.attrib['Type'] }} m_{{ LowerFirst(Property.attrib['Name']) }}Reflect = {{ Property.attrib['Init'] }};
{% endif %}
{% endif %}
{% endcall %}
{% endmacro %}
{#
#}
{% macro DeclareArchetypePropertyVars(Component) %}
{% call(Property) AutoComponentMacros.ParseArchetypeProperties(Component) %}
{% if Property.attrib['Container'] == 'Array' %}
AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
{% elif Property.attrib['Container'] == 'Vector' %}
AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
{% else %}
{{ Property.attrib['Type'] }} m_{{ LowerFirst(Property.attrib['Name']) }};
{% endif %}
{% endcall %}
{% endmacro %}
{#
#}
#pragma once
{% for Component in dataFiles %}
{% set ComponentName = Component.attrib['Name'] %}
{% set ComponentBaseName = ComponentName %}
{% set ComponentDerived = Component.attrib['OverrideComponent']|booleanTrue %}
{% set ControllerDerived = Component.attrib['OverrideController']|booleanTrue %}
{% if ComponentDerived %}
{% set ComponentBaseName = ComponentName + "Base" %}
{% endif %}
{% set ControllerName = ComponentName + "Controller" %}
{% set ControllerBaseName = ControllerName %}
{% if ControllerDerived %}
{% set ControllerBaseName = ControllerName + "Base" %}
{% endif %}
{% set NetworkInputCount = Component.findall('NetworkInput') | len %}
{% set NetworkPropertyCount = Component.findall('NetworkProperty') | len %}
{% set RpcCount = Component.findall('RemoteProcedure') | len %}
#include "AutoComponentTypes.h"
#include <AzCore/EBus/Event.h>
#include <AzCore/EBus/ScheduledEvent.h>
#include <AzNetworking/DataStructures/FixedSizeBitsetView.h>
#include <Source/NetworkEntity/NetworkEntityHandle.h>
#include <Source/NetworkEntity/EntityReplication/ReplicationRecord.h>
#include <Source/Components/MultiplayerComponent.h>
#include <Source/Components/MultiplayerController.h>
#include <Source/NetworkInput/IMultiplayerComponentInput.h>
#include <Source/NetworkTime/RewindableObject.h>
#include <Include/MultiplayerTypes.h>
{% call(Include) AutoComponentMacros.ParseIncludes(Component) %}
#include <{{ Include.attrib['File'] }}>
{% endcall %}
{% for Service in Component.iter('ComponentRelation') %}
{% if Service.attrib['Constraint'] != 'Incompatible' %}
namespace {{ Service.attrib['Namespace'] }}
{
class {{ Service.attrib['Name'] }};
{% if Service.attrib['HasController']|booleanTrue %}
class {{ Service.attrib['Name'] }}Controller;
{% endif %}
}
{% endif %}
{% endfor %}
{{ AutoComponentMacros.EmitDerivedClassesComment(dataFileNames, Component, ComponentName, ComponentBaseName, ComponentDerived, ControllerName, ControllerBaseName, ControllerDerived, NetworkInputCount) }}
namespace {{ Component.attrib['Namespace'] }}
{
//! Forward declarations
class {{ ComponentName }};
class {{ ControllerName }};
{% set RecordName = ComponentName + "Record" %}
//! @class {{RecordName }}
//! @brief A record of the changed bits in the NetworkProperties for component {{ ComponentName }}.
class {{ RecordName }}
{
public:
//! AllocateRecord
//! Allocates and returns a new record. Will reserve storage in the provided ReplicationRecord.
static AZStd::unique_ptr<{{ RecordName }}> AllocateRecord(Multiplayer::ReplicationRecord& replicationRecord);
//! CanAttachRecord
//! Returns a true if we can attach a {{ ClassType }}Record to the ReplicationRecord.
static bool CanAttachRecord(Multiplayer::ReplicationRecord& replicationRecord);
//! AttachRecord
//! Returns a {{ ClassType }}Record that has been attached to the ReplicationRecord. This will consume bits in the provided ReplicationRecord.
static {{ RecordName }} AttachRecord(Multiplayer::ReplicationRecord& replicationRecord);
//! SetPredictableBits
//! Sets the bits in the attached record that correspond to predictable network properties.
void SetPredictableBits();
{% set networkPropertyCount = {'value' : 0} %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, 'Authority', 'Authority') %}
{%- if networkPropertyCount.update({'value': networkPropertyCount.value + 1}) %}{% endif -%}
{% endcall %}
{% if networkPropertyCount.value > 0 %}
AzNetworking::FixedSizeBitsetView m_authorityToAuthority;
{% endif %}
{% set networkPropertyCount = {'value' : 0} %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, 'Authority', 'Client') %}
{%- if networkPropertyCount.update({'value': networkPropertyCount.value + 1}) %}{% endif -%}
{% endcall %}
{% if networkPropertyCount.value > 0 %}
AzNetworking::FixedSizeBitsetView m_authorityToClient;
{% endif %}
{% set networkPropertyCount = {'value' : 0} %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, 'Authority', 'Server') %}
{%- if networkPropertyCount.update({'value': networkPropertyCount.value + 1}) %}{% endif -%}
{% endcall %}
{% if networkPropertyCount.value > 0 %}
AzNetworking::FixedSizeBitsetView m_authorityToServer};
{% endif %}
{% set networkPropertyCount = {'value' : 0} %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, 'Authority', 'Autonomous') %}
{%- if networkPropertyCount.update({'value': networkPropertyCount.value + 1}) %}{% endif -%}
{% endcall %}
{% if networkPropertyCount.value > 0 %}
AzNetworking::FixedSizeBitsetView m_authorityToAutonomous;
{% endif %}
{% set networkPropertyCount = {'value' : 0} %}
{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, 'Autonomous', 'Authority') %}
{%- if networkPropertyCount.update({'value': networkPropertyCount.value + 1}) %}{% endif -%}
{% endcall %}
{% if networkPropertyCount.value > 0 %}
AzNetworking::FixedSizeBitsetView m_autonomousToAuthority;
{% endif %}
private:
{{ RecordName }}
(
Multiplayer::ReplicationRecord& replicationRecord,
uint32_t authorityToAuthoritySimluationStartOffset,
uint32_t authorityToClientSimluationStartOffset,
uint32_t authorityToServerSimluationStartOffset,
uint32_t authorityToAutonomousStartOffset,
uint32_t autonomousToAuthorityStartOffset
);
};
{% if NetworkInputCount > 0 %}
class NetworkInput
: public Multiplayer::IMultiplayerComponentInput
{
public:
Multiplayer::NetComponentId GetComponentId() const override;
INetworkInput& operator=(const INetworkInput& rhs) override;
bool Serialize(AzNetworking::ISerializer& serializer);
{% call(Input) AutoComponentMacros.ParseNetworkInputs(Component) %}
{{ Input.attrib['Type'] }} m_{{ LowerFirst(Input.attrib['Name']) }} = {{ Input.attrib['Type'] }}({{ Input.attrib['Init'] }});
{% endcall %}
};
{% endif %}
class {{ ControllerBaseName }}{% if not ControllerDerived %} final{% endif %}{{ "" }}
: public Multiplayer::MultiplayerController
{
public:
{{ ControllerBaseName }}({{ ComponentName }}& owner);
~{{ ControllerBaseName }}() override = default;
void NetworkAttach(Multiplayer::NetBindComponent* netBindComponent, Multiplayer::ReplicationRecord& predictableEntityRecord);
void Activate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
void Deactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
const {{ ComponentName }}& GetParent() const;
{{ ComponentName }}& GetParent();
{% if ControllerDerived %}
virtual void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) = 0;
virtual void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) = 0;
{% endif %}
//! MultiplayerController interface
//! @{
Multiplayer::MultiplayerController::InputPriorityOrder GetInputOrder() const override { return Multiplayer::MultiplayerController::InputPriorityOrder::Default; }
AZ::Aabb GetRewindBoundsForInput([[maybe_unused]] const NetworkInput& networkInput, [[maybe_unused]] float deltaTime) const override { return AZ::Aabb::CreateNull(); }
void CreateInput([[maybe_unused]] Multiplayer::NetworkInput& input, [[maybe_unused]] float deltaTime) override {}
void ProcessInput([[maybe_unused]] Multiplayer::NetworkInput& input, [[maybe_unused]] float deltaTime) override {}
//! @}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Authority', false)|indent(8) -}}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Authority', true)|indent(8) -}}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Server', false)|indent(8) -}}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Server', true)|indent(8) -}}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Client', false)|indent(8) -}}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Client', true)|indent(8) -}}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Autonomous', false)|indent(8) }}
{{ DeclareNetworkPropertyAccessors(Component, 'Authority', 'Autonomous', true)|indent(8) }}
{{ DeclareArchetypePropertyGetters(Component)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Server', 'Authority', false)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Server', 'Authority', true)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Client', 'Authority', false)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Client', 'Authority', true)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Autonomous', 'Authority', false)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Autonomous', 'Authority', true)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Authority', 'Autonomous', false)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Authority', 'Autonomous', true)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Authority', 'Client', false)|indent(8) }}
{{ DeclareRpcInvocations(Component, 'Authority', 'Client', true)|indent(8) }}
{{ AutoComponentMacros.DeclareRpcHandlers(Component, 'Server', 'Authority', false)|indent(8) }}
{{ AutoComponentMacros.DeclareRpcHandlers(Component, 'Client', 'Authority', false)|indent(8) }}
{{ AutoComponentMacros.DeclareRpcHandlers(Component, 'Autonomous', 'Authority', false)|indent(8) }}
{{ AutoComponentMacros.DeclareRpcHandlers(Component, 'Authority', 'Autonomous', false)|indent(8) }}
{% for Service in Component.iter('ComponentRelation') %}
{% if (Service.attrib['HasController']|booleanTrue) and (Service.attrib['Constraint'] != 'Incompatible') %}
{{ Service.attrib['Namespace'] }}::{{ Service.attrib['Name'] }}Controller* Get{{ Service.attrib['Name'] }}Controller();
{% endif %}
{% endfor %}
};
static const AZ::Uuid s_{{ LowerFirst(ComponentName) }}ConcreteUuid = "{{ (ComponentName) | createHashGuid }}";
class {{ ComponentBaseName }}{% if not ComponentDerived %} final{% endif %}{{ "" }}
: public Multiplayer::MultiplayerComponent
{
friend class {{ ControllerName }};
friend class {{ ControllerBaseName }};
public:
{% if ComponentDerived %}
AZ_CLASS_ALLOCATOR({{ ComponentBaseName }}, AZ::SystemAllocator, 0);
AZ_RTTI({{ ComponentBaseName }}, "{{ (ComponentBaseName) | createHashGuid }}", Multiplayer::MultiplayerComponent);
{% else %}
AZ_MULTIPLAYER_COMPONENT({{ Component.attrib['Namespace'] }}::{{ ComponentBaseName }}, s_{{ LowerFirst(ComponentName) }}ConcreteUuid, Multiplayer::MultiplayerComponent);
{% endif %}
static void Reflect(AZ::ReflectContext* context);
static void ReflectToEditContext(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
{{ ComponentBaseName }}() = default;
~{{ ComponentBaseName }}() override = default;
void Init() override;
void Activate() override;
void Deactivate() override;
{% if ComponentDerived %}
virtual void OnInit() = 0;
virtual void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) = 0;
virtual void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) = 0;
{% endif %}
{{ DeclareNetworkPropertyGetters(Component, 'Authority', 'Server', false)|indent(8) -}}
{{ DeclareNetworkPropertyGetters(Component, 'Authority', 'Client', false)|indent(8) }}
{{ DeclareArchetypePropertyGetters(Component)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Server', 'Authority', false)|indent(8) }}
//! MultiplayerComponent interface
//! @{
NetComponentId GetNetComponentId() const override;
bool HandleRpcMessage(Multiplayer::NetEntityRole remoteRole, Multiplayer::NetworkEntityRpcMessage& rpcMessage) override;
bool SerializeStateDeltaMessage(Multiplayer::ReplicationRecord& replicationRecord, AzNetworking::ISerializer& serializer) override;
void NotifyStateDeltaChanges(Multiplayer::ReplicationRecord& replicationRecord) override;
bool HasController() const override;
MultiplayerController* GetController() override;
protected:
void ConstructController() override;
void DestructController() override;
void ActivateController(Multiplayer::EntityIsMigrating entityIsMigrating) override;
void DeactivateController(Multiplayer::EntityIsMigrating entityIsMigrating) override;
void NetworkAttach(Multiplayer::NetBindComponent* netBindComponent, Multiplayer::ReplicationRecord& currentEntityRecord, Multiplayer::ReplicationRecord& predictableEntityRecord) override;
//! @}
{{ DeclareNetworkPropertyGetters(Component, 'Authority', 'Authority', true)|indent(8) -}}
{{ DeclareNetworkPropertyGetters(Component, 'Authority', 'Server', true)|indent(8) -}}
{{ DeclareNetworkPropertyGetters(Component, 'Authority', 'Autonomous', true)|indent(8) -}}
{{ DeclareNetworkPropertyGetters(Component, 'Autonomous', 'Authority', true)|indent(8) -}}
{{ DeclareNetworkPropertyGetters(Component, 'Authority', 'Client', true)|indent(8) -}}
{{ DeclareRpcInvocations(Component, 'Server', 'Authority', true)|indent(8) -}}
{{ AutoComponentMacros.DeclareRpcHandlers(Component, 'Authority', 'Client', false)|indent(8) }}
{% for Service in Component.iter('ComponentRelation') %}
{% if Service.attrib['Constraint'] != 'Incompatible' %}
const {{ Service.attrib['Namespace'] }}::{{ Service.attrib['Name'] }}* Get{{ Service.attrib['Name'] }}() const;
{{ Service.attrib['Namespace'] }}::{{ Service.attrib['Name'] }}* Get{{ Service.attrib['Name'] }}();
{% endif %}
{% endfor %}
private:
//! Authority To Authority serializers (hot backup in case of server failure)
bool SerializeAuthorityToAuthorityProperties({{ RecordName }}& replicationRecord, AzNetworking::ISerializer& serializer);
void NotifyChangesAuthorityToAuthorityProperties(const {{ RecordName }}& replicationRecord) const;
//! Authority to Client serializers
bool SerializeAuthorityToClientProperties({{ RecordName }}& replicationRecord, AzNetworking::ISerializer& serializer);
void NotifyChangesAuthorityToClientProperties(const {{ RecordName }}& replicationRecord) const;
//! Authority To Server serializers
bool SerializeAuthorityToServerProperties({{ RecordName }}& replicationRecord, AzNetworking::ISerializer& serializer);
void NotifyChangesAuthorityToServerProperties(const {{ RecordName }}& replicationRecord) const;
//! Authority To Autonomous serializers
bool SerializeAuthorityToAutonomousProperties({{ RecordName }}& replicationRecord, AzNetworking::ISerializer& serializer);
void NotifyChangesAuthorityToAutonomousProperties(const {{ RecordName }}& replicationRecord) const;
//! Autonomous To Authority serializers
bool SerializeAutonomousToAuthorityProperties({{ RecordName }}& replicationRecord, AzNetworking::ISerializer& serializer);
void NotifyChangesAutonomousToAuthorityProperties(const {{ RecordName }}& replicationRecord) const;
//! Debug name helpers
static const char* GetNetworkPropertyName(PropertyIndex propertyIndex);
static const char* GetRpcName(RpcIndex rpcIndex);
AZStd::unique_ptr<{{ RecordName }}> m_currentRecord;
AZStd::unique_ptr<{{ ControllerName }}> m_controller;
//! Network Properties
{{ DeclareNetworkPropertyVars(Component, 'Authority', 'Authority')|indent(8) -}}
{{ DeclareNetworkPropertyVars(Component, 'Authority', 'Server')|indent(8) -}}
{{ DeclareNetworkPropertyVars(Component, 'Authority', 'Client')|indent(8) -}}
{{ DeclareNetworkPropertyVars(Component, 'Authority', 'Autonomous')|indent(8) -}}
{{ DeclareNetworkPropertyVars(Component, 'Autonomous', 'Authority')|indent(8) }}
//! Network Properties for reflection and editor support
{{ DeclareNetworkPropertyReflectVars(Component, 'Authority', 'Authority')|indent(8) -}}
{{ DeclareNetworkPropertyReflectVars(Component, 'Authority', 'Server')|indent(8) -}}
{{ DeclareNetworkPropertyReflectVars(Component, 'Authority', 'Client')|indent(8) -}}
{{ DeclareNetworkPropertyReflectVars(Component, 'Authority', 'Autonomous')|indent(8) -}}
{{ DeclareNetworkPropertyReflectVars(Component, 'Autonomous', 'Authority')|indent(8) }}
//! NetworkProperty Events
{{ DeclareNetworkPropertyEvents(Component, 'Authority', 'Authority')|indent(8) -}}
{{ DeclareNetworkPropertyEvents(Component, 'Authority', 'Server')|indent(8) -}}
{{ DeclareNetworkPropertyEvents(Component, 'Authority', 'Client')|indent(8) -}}
{{ DeclareNetworkPropertyEvents(Component, 'Authority', 'Autonomous')|indent(8) -}}
{{ DeclareNetworkPropertyEvents(Component, 'Autonomous', 'Authority')|indent(8) }}
//! Archetype Properties
{{ DeclareArchetypePropertyVars(Component)|indent(8) }}
{% call(Type, Name) AutoComponentMacros.ParseComponentServiceTypeAndName(Component) %}
{{ Type }}* {{ Name }} = nullptr;
{% endcall %}
static NetComponentId s_netComponentId;
friend void RegisterMultiplayerComponents();
};
}
{% endfor %}