* Updated the CrashLog directory path to save to the project user
directory instead of the engine-root directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the custom OUTPUT_NAME for the Multiplayer Gem Builder target
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the default value for the LY_3RDPARTY_PATH cache variable to be
~/.o3de/3rdParty
This simplifies the first time user experience when running cmake
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed Windows only issue where using creating a VS Solution for an O3DE project on a different drive resulted in an unloaded "<drive letter>:" entry appearing in the solution explorer
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Refactored install layout logic for External Subdirectories
Instead of performing a regular expression over the Gems/* directory, now the each external subdirectory including the project (external) directory is recursied over and scanned for any folders that aren't excluded.
By default those folders are the [Cc]ache, [Bb]uild and [Uu]ser directories
Afterwards the list files to copy over are then split into a directory list and a file list that is filtered by an include regex
Next the directory list is iterated over and the directories are copied to the install layout
Finally the file list is iterated and the list of files are also copied to the install layout
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the o3de.bat script changing the working directory before running the o3de.py script
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed exception in engine-template.py script when the create-gem command
is invoked with the --template-name parameter that does not correspond
to a registered Template
Updated the create-project command to register the project with the
o3de_manifest.json and the engine with the project as the final step
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py over-registration of non-engine directories when then
--this-engine parameter is supplied.
All the projects, gems and templates inside of the default o3de_manifest
folder locations were being registered with the engine that was being
registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py register_project_path() method to return 0 when the
project path is successfully registered.
This issue was that the save_o3de_manifest method "return" value was
being checked and that method doesn't actually return a value
Added question mark to the engine_template.py to correct text around
notifying the user if the project was registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added doc comment on the new cmke ly_get_vs_folder_directory function()
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added clarifying comment to the ly_setup_others() command logic to copy over directories and files from any external subdirectories(Gems) that are registered with the engine at the time of install
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed infinite recursion when trying to create a template with the
source directory used to seed the template
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
PR builds will detect the destination branch and check if that branch
is one of the snapshot branches, otherwise it defaults to the 'development'
snapshot.
Non-PR builds use the user-selected snapshot from the list of available
snapshots.
Signed-off-by: John <jonawals@amazon.com>
PR builds will detect the destination branch and check if that branch
is one of the snapshot branches, otherwise it defaults to the 'development'
snapshot.
Non-PR builds use the user-selected snapshot from the list of available
snapshots.
* Add ability to change project name
* Fixed several issues where path types were changed
* Added PythonBindings CreateProject unit test
* Fix python warning format
* Validate new project name in CLI
* Fix issue creating pathview on linux
* Use better testing macros
* Refactored the unit_test_engine_template.py test to actually test
against the current engine_template.py commands
The commands of create-template, create-from-template, create-project
and create-gem is now being validated.
Registered the unit_test_engine_template.py script with CTest in the smoke test
suite so that it runs in Automated Review
Fixed issues in the engine_template.py script where the template_restricted_path parameter was required in the create_project and create_gem functions
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* add repository to ci_build_metrics
* fixing build
* changing the job to pass the right parameters
* passing parameters that need to be expanded
* missed this, important
* fixing typo
* Add parameters to specify custom native build path and enable unity build in Android gradle builds
* Enable unity build for gradle to shorten the path to the generated object files which fixes build failures on Jenkins due to paths exceeding limit. This also speeds up builds.
Updated installer job tags to be included in nightly clean builds
Fixed escaping issue with passing installer framework env var to cmake
Removed enforcement of aws profile for uploading
Various changes to shorten the install path cpack uses
Added cpack log file dump on error
Added build tagging from git repo info to installer job
Fixed bug causing bootsrapper to crash on secondary machines