* Fixed issue where two Paths could compare equal to each other, but hash
differently
This issue is caused by the Path comparison logic using the path
separator of the left path in a comparison of two paths(left and right)
to determine whether the PathComparison is case-sensitive or not.
The logic has been updated to only perform a non-case-sensitive path
comparison if both paths are using the WindowsPathSeperator of `\`
Also fixed issue with the Hashing algorihtm of the Path class to always
hash the root directory as if it is `/`.
This allows a path of "C:\foo" and "C:/foo" to hash to the equivalent
value.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* MS Build Tools 14.29 workaround around suppressing warnings using the external header feature
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a max_size function to all AZStd container style allocator
functions
The max_size functions returns the maximum value that a single contiguous
allocation value returns
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the BestFitExternalMapSchema and MallocSchema
GetMaxContiguousAllocationSize function
Those functions now return a Max allocation size of
AZ_CORE_MAX_ALLOCATOR size to indicate the maximum size for a single
allocation
Changed the IAllocatorAllocator::GetMaxContiguousAllocationSize function
from a pure virtual function to regular virtual function
Removed the left over String.cpp test to validate that the issue with
the allocator::max_size() function was occuring
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed PathView `MakeRelativeTo` and `Append` functions path segment
comparisons when using the Windows path separator of '\'
The PathSegment comparisons were case-sensitive in both those functions
and now use `Internal::ComparePathSegments` function to perform the
appropriate case comparison based on the path separator value of the
Path class
Reverted the LocalFileIO::CheckInvalidWrite function back to not
lowercasing the assets alias and input path before invoking
`PathView::IsRelativeTo`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Simplified the LocalFileIO::ConvertToAliasBuffer logic
Fix for the ArchiveTest
`IResourceList_Add_AbsolutePath_RemovesAndReplacesWithAlias` and
`TestArchiveViaFileIO` test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a PathIterable structure stores a non-heap container of normalized path segments of an input path.
Moved the PathParser logic to a PathParser.inl file
Removed dependency of the PathView::IsRelativeTo logic on FixedMaxPath
There is no longer a 1024 character limit when determining if a path is relative to a base
Added a GetNormalPathParts and AppendNormalPathParts to function and removed LexicallyNormalInplace to share the logic for creating a normalized path between IsRelativeTo and LexicallyNormal
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Clang PathIterable.inl build fix
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed Normalize and Relative Path functions initialize the result paths
With the correct path separator for the paths being transformed
Ported over the Custom Path Root Separator logic to the PathParser.inl
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated he Shader Preprocessor include path gather.
It now uses AZ::IO::Path for the path operations and checks if the path
exist before adding it to the list of include paths.
Finally the set logic has been removed for a simpler find_if check to
see if the include path already since in the project include paths
This fixes the Asset Processing issues with shader includes due to the
Path.inl changes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed tail recursion call to AppendNormalPathParts to supply a PathView with the same path separator as the parent call
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding reference qualifier overloads to the Path class Native function
Removed the conversion operators from the Path class for converting to a
string_type&/const string_type&
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file
This reduces compilation time and produced profile/debug file sizes.
The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.
Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Windows build fixes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Added missing license.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix missing spaces in template argument lists
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Clang format on ClientAuthAWSCredentials.cpp
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Merge upstream development and fix linux build.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* add a new implementation for cone/ray intersect to simplify and fix existing issue
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* move new ray/cone intersection function to AzToolsFramework - repond to PR comments
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates following PR feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add additional comment to give more context to the intersection function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update google test expect usage
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Modernization + small fix.
Modernize ( `bool`/`override`/other) code in AzCore, AzFramework, AzQtComponents, AzToolsFramework, etc.
Replaced a `bind` or two, use `using` in a few places as well.
Fix nullptr comparison of AZStd::function.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review-based changes
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Added a deferred queue to the AZ Console class
An AZ Console instance will now store any console commands that could be
dispatched from a configuration file into a deferred queue, that can be
invoked later.
This can be used to defer execution of console commands in configuration files such as
.cfg, .setreg and .setregpatch files that are defined in gem modules that
have not been loaded yet.
The defered execution can then be invoked at any point later in the
application
Updated the Component Application CreateCommon function to invoke deferred console commands
after all the gems have loaded
fixes#2062
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed variable shadowing in the Console Deferred Command Test
Updated commit for the ClearDeferredQueue function to just mention
clearing the queue
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Filtered out execution of the ConsoleRootCommandKey as a console command
The AZ::Console notification handler is tracking changes to the fields
of "/Amazon/AzCore/Runtime/ConsoleCommands" and it's children.
Now the "/Amazon/AzCore/Runtime/ConsoleCommands" field is the
ConsoleRootCommandKey and not an actual console command so it shouldn't
attempt to be invoked
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the execution of deferred console commands after linking deferred
functors
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the execution of deferred console commands into CreateModuleClass
hook
Any module that loads using the ModuleManager system will attempt to
execute any deferred console commands to allow newly registered commands
from that module to be dispatched.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>