Commit Graph

22 Commits (e9dd032a751ac0acfd512797fcbb7934a4b8c8d7)

Author SHA1 Message Date
Mike Cronin e9dd032a75
Updated gem.json for all top-level Gems. (#1715)
* Updated gem.json for all top-level Gems. All the top level gems now have identical gem.json formats based on the DefautlGem template gem.json. Two additional fields have been added, a type: field and a requirements: field. These fields are for display in Project Mananger. All gem.json files have a default requirements: value of None. Devs are responsible for providing requirements. Gem descriptions and tags have been signed off by developers.

Signed-off-by: Cronin <mikecro@amazon.com>

* Fixed minor formatting issues with RADTelemetry gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to QtForPython gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the Twitch gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to AWSCore gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the AtomTressFX gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the AudioEngineWwise gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the CertificateManager gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing extra whitespace in summary of CrashReporting gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the CustomAssetExample gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing extra whitespace in editorPythonBindings gem summary

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the ScriptedEntityTweener gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the Gestures gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing extra whitetspace in the summary of the GameStateSamples gem

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the ExpressionEvaluation gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ProjectManager PythonBindings.cpp code to reference the
newer fields in the gem.json files

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the Gem and Project templates gem.json files to include the
"type" and the "requirements" field.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the default "requirments" field value to be empty string instead
of "None"

This works better with the ProjectManager GemInfoFromPath function.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correcting "summary" field name

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the requirements text to the AudioEngineWwise Gem

This gem requires downloading the Wwise 3rdParty library from AudioKinetic's website

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
Terry Michaels 21ebff5709
Updated help search and all docs.o3de.org links to o3de.org (#1594) 5 years ago
Mike Balfour 567156b85a
[ATOM-4343] Temporary fix for vegetation raycasts until full solution is implemented. (#1572)
Currently, the first time a raycast is attempted for a model, the raycast will fail and the model's kdtree will asynchronously get built.  This breaks the vegetation system, which expects the queries to always work.  This adds in a brute-force fallback for use while the kdtree is building.  However, other use cases like the Editor mouse cursor selection raycast still should get the current "silent failure" behavior, because otherwise the Editor will lock up for several seconds the first time the mouse moves over an extremely complex model.
5 years ago
Mike Balfour c873ddac45
[LYN-3099] Fixed some issues with vegetation planting on surfaces (#1554)
* [LYN-3099] Fix vegetation raycasts to use bounded ray queries instead of FLT_MAX.
Raycasts with a distance of FLT_MAX sometimes overflowed deep in IntersectSegmentTriangleCCW, so it's better to have strict start/end positional queries.  We have specific starts and ends anyways, so it's a safer approach anyways.
This also adds support for Non-Uniform Scale for meshes, since it was clearly not working correctly in vegetation when testing various scaled meshes.

* Addressed PR feedback
5 years ago
Terry Michaels 1e457928f5
Update help URLs and remove unneeded links (#1520) 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
Esteban Papp 36cb0f6d40
SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
5 years ago
pappeste 0dd8fce2b0 Pass on fixing LmbrCentral.Static dependencies 5 years ago
lumberyard-employee-dm 4652d47fb3 Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere 5 years ago
lumberyard-employee-dm 76fe7f3666 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere 5 years ago
Mike Balfour 0be75732cc
Added initial support for nested slices to slice-prefab converter (#881)
Nested slices are now detected, converted into prefabs, and the top-level prefab will get linked to the nested prefabs with the proper number of instances.  However, the nested prefabs won't retain any of the slice override values or parent entity hierarchy.  That will (hopefully) be added in a separate PR.

This also adds support for better relative source paths for nested prefabs.  To support this, the tool now needs to connect/disconnect with the AssetProcessor to be able to turn a slice asset ID into a relative source path, so that nested templates can be looked up and converted correctly.
5 years ago
pappeste db0db5c1c0 Proper dependencies to LmbrCentral/LmbrCentral.Editor, mixing those two can cause Editor modules to load non-Editor modules 5 years ago
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
5 years ago
amzn-sean cb4e394784
Remove physics world body notification bus (#576) 5 years ago
bosnichd d7b796fd73
Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
mbalfour d7f10e9d60 [LYN-2878] Attempt to fix deadlocks that occur when the Editor loads surface tag assets.
I wasn't able to reproduce the deadlock, but from the reported callstack, the following lock inversion happens:
* EditorSurfaceDataSystemComponent::OnCatalogLoaded locked the AssetCatalogRequestBus mutex by calling EnumerateAssets, and then locked m_assetMutex inside GetAsset->FindOrCreateAsset inside the enumerate callback.
* Loading threads would lock m_assetMutex in AssetManager::ValidateAndRegisterAssetLoading, then lock the AssetCatalogRequestBus inside the Asset<T> copy constructor when calling UpdateDebugStatus when the constructor calls SetData->UpgradeAssetInfo->UpdateAssetInfo->AssetCatalogRequestBus::GetAssetInfoById

This should solve the lock inversion on both sides of the problem:
* UpdateDebugStatus now takes in a const ref instead of a copy, so the copy constructor isn't called.
* EditorSurfaceDataSystemComponent::OnCatalogLoaded is rewritten to call GetAsset outside of the enumeration call.

As a bonus, this also removes the blocking load call.  The rest of the code already supports asynchronous refreshes as the list assets are added / modified / removed, so this code was changed to leverage the asynchronous refreshes as well.
5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago