nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
2021-06-18 13:25:53 -07:00
igarri
3ed6b318ab
Merge branch 'develop' into LYN-1767-AB
2021-06-16 12:30:10 +01:00
chcurran
94edb18ed0
disabled upgrade menu until we can stabilize the tool (LYN-3799)
2021-06-15 13:36:03 -07:00
chcurran
2fd985f162
Fix for unconverted once nodes
2021-06-15 12:13:25 -07:00
chcurran
10081fefb9
Remove unwanted entries from node palette
2021-06-11 16:28:34 -07:00
chcurran
168042dee4
Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into carlito/stabilization/2106
2021-06-11 10:50:51 -07:00
carlitosan
0d01ee4a4e
Merge pull request #1270 from aws-lumberyard-dev/carlito/stabilization/2106
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Fix for running game mode with brand new graph with prefabs. Fixes: LYN-4004
2021-06-11 10:28:28 -07:00
chcurran
f1b3bf4c73
Fix for running game mode with brand new graph with prefabs.
2021-06-10 17:43:45 -07:00
Terry Michaels
91fb8be535
Added toolbar icons, updated viewport header UX ( #1240 )
2021-06-10 11:42:25 -05:00
Terry Michaels
adf6d93a06
Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism ( #1209 )
2021-06-09 22:37:28 -05:00
chcurran
8ab2752f42
Fix for using BC class constants LYN-3777
2021-06-09 14:52:33 -07:00
igarri
be21e585a0
Merge branch 'develop' into LYN-1767-AB
2021-06-09 11:42:31 +01:00
chcurran
a766e3af5c
Fixes for internal if-branch node parser bug (LYN-4347) and exposing properties for AZStd::tuple (LYN-3910)
2021-06-08 13:54:25 -07:00
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
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* SPEC-7178 Removal of precompiled cpp files
* Missing files...
2021-06-07 15:59:58 -07:00
igarri
4f2acd1340
Merge branch 'main' into LYN-1767-AB
2021-06-07 15:22:26 +01:00
AMZN-koppersr
4eb5b3554e
Merge branch 'main' into SpawnableEntityIdMapping
2021-06-04 14:00:06 -07:00
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
2021-06-04 10:51:47 -07:00
AMZN-koppersr
ce7b81e2e7
Merge branch 'main' into SpawnableEntityIdMapping
2021-06-04 10:11:47 -07:00
chcurran
0a9d6f5f0f
Bug fixes and improvements brought over from demo work.
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* Generic Multi Function Call ability added to extensible nodes
* Code gen improvements, including allowing for more manually codewritten extension of codegen facilities
* CVAR to disable automatic update of deprecated node
* Fixed variable sorting error that can apply to parser/runtime added variables
* Made Edit/SerializeContext ClassBuilder public, as it was needlessly private
* Fixed dangerous Datum::GetValueAddress(), it now checks for an empty storage AZSTd::any, as does Datum::Empty()
2021-06-03 13:13:22 -07:00
AMZN-koppersr
1e7ac60949
Reintroduced spawning multiple instances of the same entity
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The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
2021-06-03 10:56:34 -07:00
AMZN-koppersr
8c541b5205
Moved default values to object in the Spawnable Entities Interface
2021-06-03 10:56:30 -07:00
igarri
e7752e3ad4
Merge branch 'main' into LYN-1767-AB
2021-06-02 12:03:22 +01:00
AMZN-koppersr
7ee55cce3a
Post merge fixes for spawning entities
2021-06-01 11:19:03 -07:00
sconel
fe8803291a
Fix for referencing now deprecated AZ::Transform constructor
2021-05-28 13:53:09 -07:00
greerdv
2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
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refactor vector scale in Transform to float scale
2021-05-28 21:20:03 +01:00
sconel
57b961c113
Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration
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Add dynamic spawn node to Script Canvas
2021-05-28 13:09:25 -07:00
sconel
def36dcf63
Add clearer dependencies handled flag logic
2021-05-28 11:02:56 -07:00
sconel
4267c434b1
Add product asset dependency handling to SC builder
2021-05-28 10:48:22 -07:00
greerdv
b2513cbb51
update one more vector scale usage in scriptcanvas
2021-05-28 12:05:03 +01:00
greerdv
e556cdbba5
update scriptcanvas to handle uniform scale on transform
2021-05-28 11:54:12 +01:00
sconel
cb62322f0d
Addressed PR feedback
2021-05-27 11:58:56 -07:00
sconel
933f012def
Code cleanup, removed pragma optimize macro
2021-05-27 10:50:56 -07:00
sconel
824be567fc
Prepping for PR
2021-05-27 10:45:47 -07:00
sconel
07ecb938e7
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration
2021-05-26 16:45:23 -07:00
sconel
b5599ca739
Add asset picker support to spawn SC node and thread safety measures
2021-05-26 16:45:04 -07:00
lumberyard-employee-dm
4652d47fb3
Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere
2021-05-26 00:38:51 -05:00
lumberyard-employee-dm
76fe7f3666
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere
2021-05-25 23:48:55 -05:00
carlitosan
5eb3bcdf55
Merge pull request #932 from aws-lumberyard-dev/carlitosan-beta-fixes
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SC support for unordered_set, version upgrade improvements and bug fixes
2021-05-25 17:39:06 -07:00
pappeste
19adbf2f41
Removing adding runtime dependencies for gems that are in the BUILD_DEPENDENCIES
2021-05-25 15:12:17 -07:00
chcurran
24c17932e3
Add error messages to ErrorText.h, label functionality to fix default groups on FDNs.
2021-05-25 14:19:04 -07:00
chcurran
c1e7970dbb
Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs.
2021-05-25 12:07:14 -07:00
greerdv
ccccfb2c5b
more tidying up
2021-05-25 14:56:08 +01:00
sconel
7caab501cb
Add inputs and logic to handle spawn transforms
2021-05-24 17:52:47 -07:00
igarri
6a0cf97456
Fixed Selection in AssetBrowserTreeView
2021-05-24 13:19:35 +01:00
sconel
68a5216122
First version of spawning Script Canvas node
2021-05-21 17:53:45 -07:00
Nicholas Lawson
c9d5d7fb77
The new gem registration and usage system
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Merge from mainline (Rebase)
2021-05-20 10:47:03 -07:00
greerdv
7def4741cd
merge from main
2021-05-19 12:14:25 +01:00
karlberg
74385a575f
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-11 13:43:17 -07:00
karlberg
5440d0926d
Fixing some dependencies in script canvas and emfx
2021-05-11 13:42:44 -07:00
mbalfour
704443ac89
Fix up incorrect autoDelete use and handling.
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Several UI property handlers were incorrectly using the autoDelete feature by calling UnregisterPropertyType and deleting the pointer themselves, which caused double-delete crashes on application shutdown. PropertyManagerComponent now gracefully handles that condition but also explicitly asserts explaining how the code should be changed, and the "known offenders" have been fixed up to use autoDelete correctly.
2021-05-11 10:25:03 -05:00