Commit Graph

16 Commits

Author SHA1 Message Date
Benjamin Jillich 0fa00a117c [ATOM-14477] Add clone function to model and/or model asset (#135)
* Added clone methods for the buffer, model lod and model assets.
* Cloning works via the creators.
* Mesh handle/instance now knows about the model asset it originated from as well as the cloned model asset that we need for instancing until instancing works without the dependencies to the asset ids.
* MeshComponentRequestBus returns the original asset id and the model asset. If you need access to the clone, go by the model.
* Cloth component mesh now gettings its model asset from the model as it needs to work on the clone.
* Moved the requires cloning function from the mesh loader in the mesh feature processor to the mesh component controller.
* As we need the model asset to be loaded before we can check if it requires cloning or not, we couldn't pass in a bool from the controller but had to use a callback.
* Using asset hint instead of asset id for the model lod asset creator error.
* Storing a map of source buffer asset ids and the actual cloned buffer assets rather than just their ids.
* Using the buffer assets from the new map directly and removed the search process in the mesh loop where the asset views are created.
* Fixed the vegetation mocks.
* Using the actor's mesh asset when emitting the on model ready event for the mesh component notification bus.
* Mesh components notifications connection policy changed to adapt to cloned model asset.
* Handling empty meshes in model lod asset creator.
* Removed the requires cloning callback from the mesh feature processor and made it a parameter to the acquire mesh function
* Fixing mocks and unit tests
2021-04-23 18:33:00 +02:00
greerdv fd8b42c45e Merge branch 'main' into non-uniform-scale-mesh 2021-04-20 10:29:55 +01:00
greerdv f0ae8056c8 feedback from PR 2021-04-20 10:25:19 +01:00
Esteban Papp ddb08789d2 SPEC-6395 GameLauncher monolithic build failure in CreateModuleClass_Gem_Blas (#137) 2021-04-19 15:14:48 -07:00
greerdv e497b7ac33 Merge branch 'main' into non-uniform-scale-mesh 2021-04-19 11:05:10 +01:00
amzn-sean 2a53f018fa Merge pull request #70 from aws-lumberyard-dev/physx_system_comp
SystemComponent is now only built once in the PhysX.Static target
2021-04-16 14:04:00 +01:00
Ulugbek Adilbekov ebebc05cd1 Reenable Blast Automated tests (#42)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
2021-04-15 16:16:31 +01:00
amzn-sean 23cf2d5d68 SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects. 2021-04-15 12:24:48 +01:00
greerdv d8169e08fb merging from main 2021-04-15 08:18:11 +01:00
greerdv 2fb2813b48 updating atom mesh component to support non-uniform scale component 2021-04-14 14:05:59 +01:00
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 2021-04-13 17:18:57 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
2021-03-26 14:32:02 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00