Commit Graph

3 Commits (d31200ee5cf220056a61d5630be26de4b4f9a600)

Author SHA1 Message Date
Benjamin Jillich d31200ee5c
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering.
* Update transforms in case solid mesh rendering or any of the debug visualizations are enabled.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
Roman da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component

Signed-off-by: rhhong <rhhong@amazon.com>

* In progress work for actor render flag rework

Signed-off-by: rhhong <rhhong@amazon.com>

* add an utlity function to check bit

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* More CR cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* build fix

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
Roman 77d02ea657
Add some debug rendering options. (#4950)
* [WIP] Adding rendering options

Signed-off-by: rhhong <rhhong@amazon.com>

* code review feedback. Also add the renderflag as qsettings.

Signed-off-by: rhhong <rhhong@amazon.com>

* fix broken test

Signed-off-by: rhhong <rhhong@amazon.com>

* fix linux build

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago