Commit Graph

1050 Commits (cf08f4dab1e7206a8b69e7d79b5f1f0a4b51e398)

Author SHA1 Message Date
Tom Hulton-Harrop cf08f4dab1
Improve camera orbit behavior (#1060) 5 years ago
srikappa 574563adaf Merge branch 'main' into DetachPrefab 5 years ago
Danilo Aimini 8a7f156e2c
LYN-4133 | Prefab Container Transform stores non-default values to template on Create Prefab (#1038)
* Show container transforms, reset container transform to zero before saving a prefab after create.

* Fix order of operations to prevent patching issues

* Reset the entity to the Identity Transform instead of the default constructor to correctly set the scale to 1.0
5 years ago
scottr c41283c3ec Merge branch 'main' into ftue_auto_register 5 years ago
Benjamin Jillich 5dff212398 Fixing non-unity build 5 years ago
Benjamin Jillich 1b96fc4361 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into prism/LYN-2514
# Conflicts:
#	Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp
5 years ago
AMZN-nggieber 8a28107299
Project Manager Setup Update Project Settings Screen and Flow
* Filled out and connected up UpdateProjectCtrl and UpdateProjectsSettingsScreen
5 years ago
Benjamin Jillich e7e85f91d6 Addressing PR feedback 5 years ago
AMZN-stankowi fc0de9e0e3
Added [[maybe unused]] to fix release build compile issue (#1090) 5 years ago
Esteban Papp 1f65c3ba3a
LYN-4134 Automatically add `--project-path=<project>` to debugging parameters in Editor/AP for engine-centric (#1081) 5 years ago
Benjamin Jillich e6a8bf4689 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514 5 years ago
Benjamin Jillich 39bb0bf2fc [LYN-2514] Create a new project control now reinits the gem catalog and enables gems based on the user selection 5 years ago
Benjamin Jillich b0ef89edf9 [LYN-2514] Update project control now reinits for the selected project and enabled/disables gems based on the user selection in the gem catalog 5 years ago
Benjamin Jillich f106273667 [LYN-2514] Adding functionality to reinit the gem catalog for a given project and enable/disable the changed gems
* Removed test data from gem catalog screen as we can now extract the real data.
* Reiniting the catalog to a project updates the filters, and clears and fills the gem model.
* Added functionality to enable/disable gems based on the user adjustments on the gem catalog.
5 years ago
Benjamin Jillich 53615230c1 [LYN-2514] Adding get engine gem infos to the python bindings 5 years ago
scottr 5554bdf329 [ftue_auto_register] use early return in registered engines loop instead of break 5 years ago
scottr 39d1f27021 [ftue_auto_register] post merge and linux build fixes 5 years ago
scottr 85fcac60a1 Merge branch 'main' into ftue_auto_register 5 years ago
Hasareej 274e1972f3
Adding a shortcut to hide clusters. (#1071)
Adding the shortcut "U" to hide the TransformModeSelection & SpaceSelection clusters from the viewport.
5 years ago
Benjamin Jillich 235cd1f937 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514 5 years ago
Benjamin Jillich d467367103
Merge pull request #1058 [LYN-2514] Extending gem model & Item delegate changes enabled/disabled state in the gem model 5 years ago
jjjoness b0d06b9084
Changed logo and repositioned. (#1061) 5 years ago
Benjamin Jillich bcdb541b7c [LYN-2514] Sorting gems in the gem catalog after retrieving all gem infos
Added <operator() for sorting the gems after retrieving the list of all gems.
5 years ago
Benjamin Jillich ede8daaece [LYN-2514] Extending pythin bindings to adapt CLI changes for the gem catalog
* Added ExecuteWithLockErrorHandling() which returns an outcome with the actual error we get from python so that we can expose that to the UI.
* Added cmake pybind.
* Get gems now calling get_all_gems and alphabetically sorting the result.
* Added get enabled gems function which first gets the cmake enabled gems file path from the project path and then the list of gem names that are enabled.
* Some changes to the enable and disable gem functions.
5 years ago
jjjoness d02ba51d03
Changed svg and layout of the new logo. (#1059) 5 years ago
Benjamin Jillich 7b6226a8aa [LYN-2514] GemCatalog: Item delegate changes enabled/disabled state in the gem model
When clicking the button on the right side of the gem item delegate, it changes the enabled/disabled state of the gem in the model.
5 years ago
Benjamin Jillich 553318ed17 [LYN-2514] Extending gem model
* Added was previously added state for gems.
* Added helpers to add/remove gems from the model.
* Helpers for extracting the gem model indices to be added/removed.
5 years ago
Terry Michaels eab3db3d6d
Fixed a few 'too big' dialog issues with various dialogs (#1083) 5 years ago
srikappa 9fd690f004 Changed a function parameter name 5 years ago
Vincent Liu dfd63737c3
[SPEC-6720] Update session common interfaces (#956) 5 years ago
Alex Peterson a3e73948c5
Improved project creation validation
No longer requires project name to be part of the project path.
5 years ago
Alex Peterson afe20906db
Add Project Manager File menu options to Editor 5 years ago
AMZN-koppersr b32507bd4b
Merge pull request #973 from aws-lumberyard-dev/SpawnablePriorityQueue
Spawnable priority queue
5 years ago
Nicholas Van Sickle 087677b326
Fix several viewport issues (#1045)
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead

* Fix viewport font positioning

This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into

* Don't activate CameraComponentController when in the Editor / not in game mode
5 years ago
Esteban Papp 50277cc178
LYN-4132 Disable SIMD exceptions in profile (#1052)
* Fix old method call

* Disable SIMD exceptions in profile
5 years ago
srikappa a9d030b454 Merge branch 'main' into DetachPrefab 5 years ago
srikappa e8e9096dda Changed a function name and removed a comment 5 years ago
AMZN-koppersr c0dade8883 Merge branch 'main' into SpawnablePriorityQueue 5 years ago
Mike Balfour 895bbafa9e
Fixed CreatePrefab to use correct absolute path (#1044)
The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem.  For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab".  This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
5 years ago
Tom Hulton-Harrop 99ba89a02b
Add console function to print entity name from entity id (#1021)
* Add console function to print entity name from entity id

* update name of console function an improve description
5 years ago
Tom Hulton-Harrop 3947dcf213
Add some extra cvars to control orbit point appearance and remove unused ones (#1032) 5 years ago
Steve Pham 74ec7a362b
Update Android Project Generation to support AGP 4.2.0, Cmake 3.20, and newer versions of NDK&SDK
- build.gradle format updates for newer Android Gradle Plugin
- Remove hard coded Android Gradle Plugin version 3.6.4 to be passed in from command args
- Set Android Gradle Plugin min version 4.2.0 in order to support Min CMake version 3.20
- Add ability to use the android sdk to install missing components if needed rather than doing it externally
- Removed argument to pass in the NDK folder to use the android, use the android-sdk instead. Can request specific NDK versions if possible
- Android Gradle Plugin has dependencies by version and is being managed
- More defaults based on tools on path, agp version made possible so they are no longer needed in the command args
5 years ago
michabr aedc270304
Fix path not showing up in asset property control (#1037) 5 years ago
greerdv 2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
5 years ago
sconel 57b961c113
Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration
Add dynamic spawn node to Script Canvas
5 years ago
Terry Michaels e79c65d454
Clear dirty flag after doing an initial save or save as in Asset Editor (#1033) 5 years ago
Aaron Ruiz Mora 00e860f326
Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
5 years ago
chiyteng da0ab84f1c Add helper function to update entity aliases in link patch 5 years ago
chiyteng de4cfdb5d7 Add helper function to update entity aliases in link patch 5 years ago
Esteban Papp ff9a052ce6
Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948
Integration of the LY as an SDK work
5 years ago