Commit Graph

6828 Commits

Author SHA1 Message Date
Danilo Aimini c0426ba465 PerScreenDpi | QLabels incorrectly handle scale for icons (#4070)
* Fixes to icon generation. Generating a pixmap out of a size won't take the screen scaling factor into account, resulting in blurry results.
Note that this is not a catchall solution, every case needs to be addressed manually.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* HighDpi fixes for startup splashscreen and About dialog

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add helper function to generate appropriate pixmaps for a screen based on its dpi settings.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-14 20:35:56 +01:00
Gene Walters 73b04d7e34 Network Input Exposed to Script (#3990)
* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix minor comment typo in the CreateInput method

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput will now be triggered in script

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.

Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-09-14 12:01:32 -07:00
lumberyard-employee-dm a91ea7d549 Removed unused EngineJson.cmake file (#4107)
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-14 13:04:52 -05:00
hultonha 9d2352c3b7 Update the viewport interaction model to support single click select (#4094)
* add support for single click select

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove redundant profile macro

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following review feedback

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix behaviour for fallthrough to match previous code

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-09-14 13:24:01 +01:00
Nicholas Van Sickle db63dcbcd9 Refresh rate driven rendering tick logic (#3375)
* Implement sync interval and refresh rate API for RenderViewportWidget

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Measure actual frame timings in the viewport info overlay.

Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.

Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext

Signed-off-by: nvsickle <nvsickle@amazon.com>

* POC: Frame limit pipeline rendering

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Switch Editor tick to every 0ms to allow better tick accumulation behavior

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Move RPISystemComponent to the tick bus, remove tick accumulation logic

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add `AddToRenderTickAtInterval` to RenderPipeline API

This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Make ViewportContext enforce a target framerate

-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Quick null check from a crash I bumped into

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Clarify frame time begin initialization

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix TrackView export.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Add g_simulation_tick_rate

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address review feedback, make frame limit updates event driven

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Remove timestamp update from ComponentApplication::Tick

Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-09-13 17:57:42 -07:00
srikappa-amzn b2963f2bc1 Renamed AtomMaxFileSize to DefaultMaxFileSize (#4067)
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-09-13 17:55:28 -05:00
Danilo Aimini 850d401bb3 PerScreenDpi | Moving windows between screens with different scale changes the window size (#4064)
* Fix window size when dropped on a screen with a different scale setting compared to the one it was dragged from.
Note that this fixes a bug that could only be reproduced with the PerScreenDpiAware setting activated - current editor uses SystemDpiAware.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix loss of precision warning.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-13 14:55:55 -07:00
Danilo Aimini 2b7caa685b Introduce default font size. This fixes sizing and spacing for text rendered via a painter with not font specified. (#4069)
Also removed some qss for windows that have been removed.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-13 14:23:00 -07:00
Nicholas Lawson 6103c9c63c Updates libtiff for all platforms (#4068)
The new libtiff is uniform, and static, across all platforms.
It includes zlib support and uses our own zlib.

Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
2021-09-13 12:35:29 -07:00
Esteban Papp de3d2a2b69 Detects that binary dir and install prefix are not the same (#4091)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-13 11:15:23 -07:00
Scott Romero 32e6473de2 [development] Update RapidXML package info (#4057)
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
2021-09-13 10:41:53 -07:00
hultonha 1e3c8edc40 Remove viewport freeze request bus (#4089)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-09-13 18:04:20 +01:00
rgba16f [Amazon] 4c1c2d6f6b update freetype library revision used (#4065)
* Update freetype linux package revision

* Update mac & ios revisions of the freetype library

* Update Mac freetype to use rev 16

* update linux to use freetype rev 16

* Update Android & Mac to use freetype rev 16

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
2021-09-13 11:19:20 -05:00
sphrose 9c07078ee8 Change shape type in test mock plus bugfix. (#4073)
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
2021-09-13 10:58:20 -05:00
AMZN-AlexOteiza d884eef0f4 Merge pull request #4040 from aws-lumberyard-dev/automation_improv
Added EntityExists for automation
2021-09-13 17:14:35 +02:00
moraaar 6628f5bad1 Marking script canvas failing tests as xfail until they can be reworked to make them pass. (#4077)
Signed-off-by: moraaar <moraaar@amazon.com>
2021-09-13 15:22:00 +01:00
hultonha 7a58b72f15 Add remaining integration tests for viewport selection (box select) (#4075)
* updates to viewport box select tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add interface for querying keyboard modifiers

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove redundant casts

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update formatting options for trace functions in ActionDispatcher

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove redundant GetKeyboardModifiers call

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update how trace/log functions have been fixed to output during tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-09-13 15:19:46 +01:00
AMZN-AlexOteiza fd627af003 Merge pull request #4048 from aws-lumberyard-dev/automation_improv4
Renamed folder physics -> Physics
2021-09-13 13:26:16 +02:00
hultonha 28d45891f2 Remove redundant API calls from EditorViewportWidget and use new WorldToScreen call (#4022)
* remove redundant API calls from EditorViewportWidget and use new WorldToScreen call

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove additional pre/post widget render calls that are no longer required

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-09-13 09:36:34 +01:00
Benjamin Jillich 51ce59e240 EMotion FX: Resetting the anim graph while in the middle of selecting transitions for interruption crashes the Editor (#4026)
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2021-09-13 08:25:38 +02:00
Chris Burel 72cd282ad2 Avoid redefining PRI macros on Linux (#4055)
* Avoid redefining `PRI` macros on Linux

The fixed width 64-bit integer types are defined differently per platform.
Some platforms define it as "long", others define it as "long long". For
consistency, `AZ::u64` or `AZ::s64` is always defined to "long long".
However, this causes problems for formatting those types, because on
platforms where `uint64_t` is a `long`, `PRIu64` gives the wrong format
string for `AZ::u64`. Previously this was fixed by redefining the `PRI`
macros so that they work for `AZ::u64`, but that breaks the ability to
format `uint64_t`.

We could add an AZ-specific version of the `PRI` macros for 64-bit integer
types, but we don't really need to, since they are `long long` on every
platform we support.

 * Use `%ll` for `AZ::u64`
 * Use `PRIu64` for `uint64_t`

Signed-off-by: Chris Burel <burelc@amazon.com>

* Avoid redefining `PRI` macros in CryCommon

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-09-10 15:16:33 -07:00
Alex Peterson 5bf749dcac fix infinite loop due to thin triangles (#4027)
* fix infinite loop due to thin triangles

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* check exact triangles size

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
2021-09-10 14:10:49 -07:00
Junbo Liang 3535d6b6b3 [AWS Automation] Stack tear down mechanism for the deployment on Jenkins (#3656)
Make awsi_test_profile_vs2019 a nonblocking step to make sure that resources are cleaned up even though automation tests failed

Signed-off-by: Junbo Liang <junbo@amazon.com>
2021-09-10 12:56:41 -07:00
Mike Balfour 2629216e46 Optimize MemoryView::SetName (#4052)
* Optimize MemoryView SetName
Added a second version that uses wstring_view instead of string_view so that no temporaries need to be created when passing in a string literal that's already a wstring.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changed to use SetPrivateData

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-09-10 14:37:32 -05:00
bosnichd 141cb55903 Fix issue #4045 (#4053)
* Remove unused Vulkan ShaderDescriptor class.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Add missing dependency on Gem::Atom_RHI.Public

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Revert changes made to Gems/Atom/RHI/Vulkan/Code/* in https://github.com/o3de/o3de/pull/4021, and instead just check a trait to determine whether the RHI Vulkan targets have been defined else where. Gems/Atom/RHI/Vulkan/Code/CMakeLists.txt maybe needs to be revisited at some point, but my changes are causing numerous issues on mac so this just restores the prior behavior for all platforms while also providing a mechanism for any platform to simply define exactly what Vulkan related targets it needs independently.

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-09-10 13:12:45 -06:00
Jonny Galloway 43355e47ca minor bug fixes based on finding defects while using (#4035)
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
2021-09-10 12:00:36 -07:00
Esteban Papp 5909e471e6 Limits configuration types a project sees when using an engine SDK (#4033)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 10:39:42 -07:00
Qing Tao d9cbc97ec0 ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
ATOM-16273 Compiling SceneSRG before updating it can cause a gpu crash

Changes include:
1. Removed Scene::SetShaderResourceGroupCallback() function and clean up code which use this function.
2. Moved SceneTimeSrg.azsli to RPI's DefaultSceneSrg folder and setup the constants in RPI::Scene
3. Add AZ::Event for Scene's update srg event which features and update scene srg at proper place
4. UpdateTransformServcie FP to use PrepareSceneSrg event handler.
5. Clean up shaders and srgs used in project templates.

Signed-off-by: Qing Tao <qingtao@amazon.com>
2021-09-10 10:38:16 -07:00
Mike Balfour 280796e1f4 Fix GHI 4041 Terrain Shader Crash (#4050)
The terrain feature processor was crashing due to an invalid shader name.  The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-09-10 11:59:20 -05:00
Esteban Papp 81749ac318 Improves numeric_cast compilation (#3995)
* Improves numeric_cast compilation:
before: 872s
after: 824s (5.5% reduction)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 08:41:19 -07:00
Esteban Papp ba331b29f7 Creates destination directory if it doesnt exists file(ARCHIVE_CREATE will fail if the directory is not there
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 08:39:45 -07:00
bosnichd d366620818 More PAL related changes required for restricted platforms. (#4037)
Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-09-10 09:08:07 -06:00
lumberyard-employee-dm e638f27572 Fixed PathView MakeRelativeTo and Append functions path segment comparisons (#3628)
* Fixed PathView `MakeRelativeTo` and `Append` functions path segment
comparisons  when using the Windows path separator of '\'

The PathSegment comparisons were case-sensitive in both those functions
and now use `Internal::ComparePathSegments` function to perform the
appropriate case comparison based on the path separator value of the
Path class

Reverted the LocalFileIO::CheckInvalidWrite function back to not
lowercasing the assets alias and input path before invoking
`PathView::IsRelativeTo`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Simplified the LocalFileIO::ConvertToAliasBuffer logic

Fix for the ArchiveTest
`IResourceList_Add_AbsolutePath_RemovesAndReplacesWithAlias` and
`TestArchiveViaFileIO` test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a PathIterable structure stores a non-heap container of normalized path segments of an input path.

Moved the PathParser logic to a PathParser.inl file

Removed dependency of the PathView::IsRelativeTo logic on FixedMaxPath
There is no longer a 1024 character limit when determining if a path is relative to a base
Added a GetNormalPathParts and AppendNormalPathParts to function and removed LexicallyNormalInplace to share the logic for creating a normalized path between IsRelativeTo and LexicallyNormal

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Clang PathIterable.inl build fix

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed Normalize and Relative Path functions initialize the result paths

With the correct path separator for the paths being transformed

Ported over the Custom Path Root Separator logic to the PathParser.inl

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated he Shader Preprocessor include path gather.

It now uses AZ::IO::Path for the path operations and checks if the path
exist before adding it to the list of include paths.

Finally the set logic has been removed for a simpler find_if check to
see if the include path already since in the project include paths

This fixes the Asset Processing issues with shader includes due to the
Path.inl changes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed tail recursion call to AppendNormalPathParts to supply a PathView with the same path separator as the parent call

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding reference qualifier overloads to the Path class Native function

Removed the conversion operators from the Path class for converting to a
string_type&/const string_type&

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-10 10:02:17 -05:00
Mike Balfour 0505f200e5 Remove extra/bad profile markers (#4031)
Many of these are just extra noise in the profile, but the one in Archive.cpp could also cause PIX to crash.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-09-10 09:11:06 -05:00
AMZN-AlexOteiza 78d0b46f08 Updated path in CMakeLists.txt
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
2021-09-10 14:39:43 +02:00
AMZN-AlexOteiza 5441ab4bac Rename to final folder name 2021-09-10 14:29:17 +02:00
AMZN-AlexOteiza ddd662f6b9 rename to tmp name 2021-09-10 14:28:40 +02:00
AMZN-AlexOteiza 0f0812c198 Reverted unintended change
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
2021-09-10 11:25:51 +02:00
AMZN-AlexOteiza e1829ac052 Added EntityExists for automation
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
2021-09-10 11:22:48 +02:00
carlitosan c3e285cff7 Merge pull request #4034 from aws-lumberyard-dev/carlitosan/development
remove false error from deserializing BC nodes
2021-09-09 17:43:18 -07:00
Artur K 3a4937456a Build time reduction: AzStdOnDemandReflection (#3111)
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file

This reduces compilation time and produced profile/debug file sizes.

The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.

Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Added missing license.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix missing spaces in template argument lists

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Clang format on ClientAuthAWSCredentials.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Merge upstream development and fix linux build.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-09-09 19:08:33 -05:00
Steve Pham cf4cb2750a Adding missing pragma header guards to _xcb.h header files (#4029)
Signed-off-by: Steve Pham <spham@amazon.com>
2021-09-09 16:27:39 -07:00
Chris Burel 0445ec3956 Remove references to unsupported "xlib" windowing system support (#4028)
Support for X clients is provided by xcb instead.

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-09-09 16:13:23 -07:00
Esteban Papp 7f7d3d9c1c Creates destination directory if it doesnt exists, file(ARCHIVE_CREATE will fail if the directory is not there
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-09 16:09:55 -07:00
chcurran e3d007319d remove false error from deserializing BC nodes
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-09-09 14:37:08 -07:00
moudgils 10900fee38 Disable PSO caching if Renderdoc or Pix dlls are loaded as they confl… (#3976)
* Disable PSO caching if Renderdoc or Pix dlls are loaded as they conflict with dx12 api

* Add support for command line param --enablePixGPU which manually loads the pix gpu capture dll
 - This will allow pix to attach to a running process if the enablePixGPU is enabled
 - Support for enabling/disabling gpu markers based on enablePixGPU

Signed-off-by: moudgils <moudgils@amazon.com>
2021-09-09 14:30:35 -07:00
Vincent Liu 8dbecb654e [SPEC-7868] Update AWS Gems cmake target with correct runtime dependencies (#3991)
Signed-off-by: onecent1101 <liug@amazon.com>
2021-09-09 13:28:52 -07:00
bosnichd 9976ee2b8e Miscellaneous fixes and PAL changes required for restricted platforms. (#4021)
* Miscellaneous fixes and PAL changes required for restricted platforms.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Rename O3DE::ProjectManager::ProjectUtils::ReplaceFile -> ReplaceProjectFile to prevent conflict with Windows ReplaceFile #define

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-09-09 12:09:17 -06:00
Ken Pruiksma d17ac748ac Various terrain improvements: (#3942)
* Various terrain improvements:
- Height now stored in a R16_unorm to decrease the amount of memory / memory bandwidth needed for the height field
- Many simplifications to the feature processor
- Added a shader to render to the depth pre pass
- Pulled common functionality needed by depth and forward to a common include shader
- Forward shader now outputs to all the expected render targets
- Adjusted the way normals and lighting are being calculated

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Adding missing shader files. Updated terrain shader to alter the color slightly with height.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Removed pixel shader code from terrain depth pass

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Renamed the depth pass shaders to no longer indicate they include a pixel shader.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Removing unneeded code from TerrainCommon.azsli

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
2021-09-09 12:56:16 -05:00
Steve Pham 6cb2222da8 Linux native window (#3975)
Initial implementation of Native Window for Linux

Signed-off-by: Steve Pham <spham@amazon.com>
2021-09-09 10:49:39 -07:00