This allows for all the global static `InputChannelId`s to be `constexpr`
as well, which prevents some global constructors, including some CRC32
calculations on application startup.
Signed-off-by: Chris Burel <burelc@amazon.com>
The new FileReader class allows using either a FileIOBase or SystemFile
classes for reading files.
If a non-nullptr FileIOBase is supplied, the FileIOBase is used,
otherwise SystemFile is used.
Updated the SettingsRegistryMergeUtils
`MergeSettingsToRegistry_ConfigFile` function to use the FileReader.
This allows .cfg such as the autoexec.cfg to be read using FileIO,
therefore allowing it to be read from the engine.pak file.
Because the AZ::Console::ExecuteConfigFile uses the
`MergeSettingsToRegistry_ConfigFile` function for merging *.cfg files to
the SettingsRegistry, this allows the AZ::Console to run console
commands from files within pak files thanks to the ArchiveFileIO being
the default FileIOBase instance
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* proof of concept change for fixing camera yaw rotation being ignored
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to fully support camera roll
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small fixes for PR
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* undo changes in EditorCameraComponent
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add test to verify interaction between editor viewport view entity change and modular camera controller
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add additional tests for updated camera behaviors
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* revert change to Camera Gem Output Name
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* move location of new files
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix tab/spaces issue
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* remove static from potentially unused functions
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* set camera lib name in CMakeLists.txt file
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* cosmetic CMakeLists.txt change
Signed-off-by: hultonha <hultonha@amazon.co.uk>
- Added new interface type AZ::Debug::Profiler to externally register profiler systems
- Modified the Atom CPU profiler to register as an AzCore profiler
-- This allows full engine markers to be visualized in the associated ImGui tool
- Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Provisional impl and testing of central state tracker.
Signed-off-by: John <jonawals@amazon.com>
* Add missing namespace comment.
Signed-off-by: John <jonawals@amazon.com>
* ViewportEditorModeState -> ViewportEditorModes
Signed-off-by: John <jonawals@amazon.com>
* ViewportEditorModesTracker -> ViewportEditorModeTracker
Signed-off-by: John <jonawals@amazon.com>
* GetEditorModeState ->GetViewportEditorModes
Signed-off-by: John <jonawals@amazon.com>
* GetNumTrackedViewports -> GetTrackedViewportCount
Signed-off-by: John <jonawals@amazon.com>
* IsViewportStateBeingTracked -> IsViewportModeTracked
Signed-off-by: John <jonawals@amazon.com>
* Fix API comments.
Signed-off-by: John <jonawals@amazon.com>
* Delete hangover file.
Signed-off-by: John <jonawals@amazon.com>
* Delete more hangover files.
Signed-off-by: John <jonawals@amazon.com>
* Minor member name refactor.
Signed-off-by: John <jonawals@amazon.com>
* Refactor nonclemanture.
Signed-off-by: John <jonawals@amazon.com>
* Rename Enter/ExitMode to Register/UnregisterMode.
Signed-off-by: John <jonawals@amazon.com>
* Error and warning msgs now return AZ::Outcomes.
Signed-off-by: John <jonawals@amazon.com>
* Change all nomenclature to Activate/Deactivate for consistency.
Signed-off-by: John <jonawals@amazon.com>
* Change tense of notification bus methods.
Signed-off-by: John <jonawals@amazon.com>
* Fix malformed string format.
Signed-off-by: John <jonawals@amazon.com>
* Fix malformed string format (again).
Signed-off-by: John <jonawals@amazon.com>
* Fix Linux warning.
Signed-off-by: John <jonawals@amazon.com>
* [Mac] Initial support for building with hardened runtime enabled and code signing the binaries and bundles generated by the CMake install process.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move call to ly_post_install_step
2. Entitlements should only be added for executables
3. Change use of CMake exec_program to newer execute_process
4. Remove broken symlinks from embedded Python frameworks
5. Run post install code signing only if hardened runtime is enabled
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove unnecessary flag
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove unnecessary additional call to condesign python inside a bundle
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move commonly used install functions for codesigning, copying files, and fixing frameworks to a utility script
2. Remove unnecessary wait in the Editor/AP launchers I added earlier.
3. Codesign 3rd party libraries for distribution.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Codesigning on 3rd party libs should only happen when hardened runtime is enabled.
2. Change the order of the if blocks in Editor's main_dummy.cpp. This was causing strange notarization issues because it wass too similar to AP's main executable.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add new line to end of file
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move architecture specification to PAL_mac cmake file. 2. Codesign failure should be fatal.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address some PR feedback
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove unnecessary comment. Change if to use IN_LIST.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* HOME may not always be defined. Adding alternate POSIX way of determining HOME.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Checking in partial work to get O3DE SDK built as an app bundle. Has a bunch of debug code that needs to be cleaned up.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove this and add it back later with fixed casing.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Adding file back with fixed case
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add entitlements sparingly(only when necessary)
2. Convert entitlements to plist files which we can directly pass to codesign
3. Install python site-packages in the o3de_sdk launcher and then launch the project manger.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move hardened runtime check to codesigning functions only. This way, non-hardened runtime install is identical to the former except for codesign. Makes it easy for QA to test internally.
2. Move cmake min version for install to the pre-install steps.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove the dummy launchers for AssetProcessor and Editor
2. Add loader_path to the rpaths of binaries outside an app bundle so that the dynamic loader can load their dependencies if any.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove file named main_dummy.cpp
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add O3DE SDK launcher
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add missing runtime dependencies to gems
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Update the path to binaries when codesigning to the correct one.
2. Remove some debug messages.
3. Move installed binary path setreg generation to the target install function. This way, we get the correct path to the bundle accounting for different configs and subdirectories.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add explanatory comments.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. ly_install_add_install_path_setreg cannot be called during install target because the runtime dependencies are already processed by then.
2. The SDK launcher now uses the ProjectManager's bundle setreg to find the path to the installed binaries
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update path to install relative binaries after merge from dev
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Only one config of the SDK launcher needs to be installed. Preinstall steps should not be run per config, but only once.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Install python dependencies using the get_python.sh script.
2. Replace any reference to hard-coded package name/version numbers with variables.
3. Add one more missing runtime dependency.
4. Misc. PR feedback.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove the need for setreg files in all tool bundle. Project binary path can be used instead.
2. Move O3DE_SDK_Launcher to Code/Tools/BundleLauncher
3. Add ly_install_run_script() function for install(SCRIPT) functionality.
4. Address some other PR feedback.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add source permission when installing O3DE_SDK executable.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Rename setreg file to add specialization tag.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove LY_BUILD_PERMUTATION that's not needed
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add BinariesInstallPath.setreg to all our bundles like before. This is now only added during the install process though.
2. Fix path in Install_common.cmake
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fix comment
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Restores the branch to the old status from old branch
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Changes that didnt make it from merge manually fixed
Signed-off-by: aaguilea <aaguilea@amazon.com>
* forgot one
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Added Ebus in order to remove rigidbody's dependencies
Signed-off-by: aaguilea <aaguilea@amazon.com>
* answering some of the comments in the PR
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Small typo changed
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Create a new InputContextComponent.
- An InputContextComponent is used to configure (at edit time) the data necessary to create an AzFrameowrk::InputContext (at run time). The lifecycle of any InputContextComponent is controlled by the AZ::Entity it is attached to (adhering to the same rules as any other AZ::Component), and the InputContext which it owns is created/destroyed when the component is activated/deactivated.
- The underlying AzFramework::InputContext and AzFramework::InputMapping* classes already exist, along with comprehensive unit tests (see Code/Framework/AzFramework/Tests/InputTests.cpp). All changes in this PR are simply to allow input contexts / input mappings to be defined/edited from the editor using data.
- The new InputContextComponent is similar in many respects to the InputConfigurationComponent found in the StartingPointInput Gem, the main difference being that the user-defined input mapping objects the new component creates are identical (from the perspective of any input consumer) to 'raw' engine-defined input channels (the existing AzFramework::InputMapping class inherits from the existing AzFramework::InputChannel class). This means that any system which consumes input (in either C++ or lua) can seamlessly interchange between obtaining input using either the 'raw' engine-defined input channels (eg. InputDeviceGamepad::Button::A, InputDeviceKeyboard::Key::AlphanumericA, etc.) or any user-defined input mapping, which can now be defined from the editor using data. Ultimately I would like to deprecate the StartingPointInput::InputConfigurationComponent in favour of this new InputContextComponent, which isn't realistic at present because the former is used pervasively throughout many different projects, and it integrates with ScriptCanvas in a way that I have yet to replicate, but this is a step towards the goal of a unified, engine-wide input context/input mapping solution that can be used interchangeably by any system, project, or Gem.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Edited some reflected property descriptions for clarity.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Fix clang builds:
- Add a missing virtual destructor.
- Fix the scope of two reflected property attribute functions.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Fix for InputContextComponent being reflected twice in some cirsumstances.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updates in response to PR feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* More updates based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>