Commit Graph

11 Commits

Author SHA1 Message Date
moraaar a29623e5f0 Fixed editor crash using cylinder shape component (#5037)
Fixed cylinder shape by considering shape config list to be empty.

The crash came from clearing shape config list when cylinder height is zero, but when the height is restored to zero it was expecting an element in the list.

The code to set the shape configuration was the same for many shape types, so it has been refactored to a helper function.

Fixes #4999
2021-10-27 13:34:43 +01:00
John Jones-Steele 29d9abba57 Removed redundant code (#4363)
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
2021-09-28 12:08:58 -05:00
Esteban Papp 61247f8019 Gems/PhysX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:22:37 -07:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
Aaron Ruiz Mora 00e860f326 Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
greerdv 8e90e87bc8 fixing bug with shape collider editor body not being deleted when it is recreated 2021-05-11 16:17:23 +01:00
amzn-sean cb4e394784 Remove physics world body notification bus (#576) 2021-05-07 14:12:07 +01:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00