Commit Graph

35 Commits (9ce6f43a223c67f90e42a61e80624f4472603ac9)

Author SHA1 Message Date
kberg-amzn 4449e83c3b Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 18340f2b1b Changes to get client migration partially functional
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 865ed60007 merging latest dev
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Artur K f44169f7fa
Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
kberg-amzn f837f0494b many bug fixes
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 011bd5d10e merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 8401ee409b merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 6e84495975 Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
puvvadar bc8ccde318 Merge branch 'development' of https://github.com/o3de/o3de into mp_blending_cleanup 4 years ago
Gene Walters 73b04d7e34
Network Input Exposed to Script (#3990)
* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix minor comment typo in the CreateInput method

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput will now be triggered in script

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.

Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
puvvadar c5d8c194df Cleaning up NetworkTime and reworking how we approach network interpolation
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn 693b205747 Removing debug code, and fixing vector/array not respecting replication record dirty bits
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 6518cf82d6 Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes 4 years ago
kberg-amzn 716089e803 More fixes and some temp debugging logs
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn f85e8124a9 Fixes and cleanup for recent correction changes
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn e0d0bbfdae Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex a2f3066fa3 Imgui per entity works
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex f29fd86a39 More converstion in progress
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
Gene Walters 526a0f1289 Fix for Jenkins Validation: removing tabs and removing unwanted spaces. 5 years ago
Gene Walters b9dd7a1ecd Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code 5 years ago
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
Gene Walters d948bf0a77 Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous. 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 5 years ago
karlberg a1fe8fe419 Ported the local prediction player controller component 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago