Commit Graph

38 Commits (7e85cdd045d913b08b18a8d573f8565e73ee181c)

Author SHA1 Message Date
jjjoness 7e85cdd045 Part 1 of changing colors to O3DE. 5 years ago
amzn-sean 2a53f018fa
Merge pull request #70 from aws-lumberyard-dev/physx_system_comp
SystemComponent is now only built once in the PhysX.Static target
5 years ago
greerdv a757d327a0 Merge branch 'main' into non-uniform-scale-visibility 5 years ago
karlberg 8074e0fb18 Remove formal template parameter name to resolve shadowed variable warning on clang 5 years ago
kberg-amzn c2f9019f7c
Merge pull request #65 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components
5 years ago
srikappa-amzn 76af009190
Merge pull request #72 from aws-lumberyard-dev/Prefab/RelativePathForNewPrefabs
Make creation of new prefabs use a relative path to the project
5 years ago
Terry Michaels 020d7801bb
Make sure Recent Files list is correctly enabled/disabled when the list changes (#73)
Make sure Recent Files list is correctly enabled/disabled when the recent files list changes
5 years ago
srikappa 4da29a09d2 Merge branch 'main' into Prefab/RelativePathForNewPrefabs 5 years ago
greerdv 3bbef11d15 Merge branch 'main' into non-uniform-scale-visibility 5 years ago
greerdv 10ab7666db Merge branch 'main' into limit_max_scale 5 years ago
amzn-sean 23cf2d5d68 SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects. 5 years ago
srikappa 2410d299c1 Make creation of new prefabs use a relative path to the project 5 years ago
karlberg 88120999f9 Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
Nicholas Van Sickle 7484a983b8
Merge pull request #51 from aws-lumberyard-dev/nvsickle/EnableAtomViewport
Switch on the Atom-native viewport by default
5 years ago
SergeyAMZN 828bedf7a9
Merge pull request #38 from aws-lumberyard-dev/MultiplayerPipeline
Fixed dangling pointer in InitializeCatalog
5 years ago
Esteban Papp 90ad9f5141
SPEC-6266 Release Mode time sampling with AZ_TRACE_METHOD 5 years ago
nvsickle bf0db7a3c6 Merge remote-tracking branch 'upstream/main' into nvsickle/EnableAtomViewport 5 years ago
Mike Balfour efe5715e68
Merge branch 'main' into mbalfour/spec-6178 5 years ago
jackalbe a7a22bfcc0 Merge branch 'main' into sceneapi_script_autotest 5 years ago
pereslav 59252235d5 Fixed dangling pointer in InitializeCatalog 5 years ago
karlberg ca3df5d6c8 Various bug fixes to get entity replication working 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
mbalfour d7f10e9d60 [LYN-2878] Attempt to fix deadlocks that occur when the Editor loads surface tag assets.
I wasn't able to reproduce the deadlock, but from the reported callstack, the following lock inversion happens:
* EditorSurfaceDataSystemComponent::OnCatalogLoaded locked the AssetCatalogRequestBus mutex by calling EnumerateAssets, and then locked m_assetMutex inside GetAsset->FindOrCreateAsset inside the enumerate callback.
* Loading threads would lock m_assetMutex in AssetManager::ValidateAndRegisterAssetLoading, then lock the AssetCatalogRequestBus inside the Asset<T> copy constructor when calling UpdateDebugStatus when the constructor calls SetData->UpgradeAssetInfo->UpdateAssetInfo->AssetCatalogRequestBus::GetAssetInfoById

This should solve the lock inversion on both sides of the problem:
* UpdateDebugStatus now takes in a const ref instead of a copy, so the copy constructor isn't called.
* EditorSurfaceDataSystemComponent::OnCatalogLoaded is rewritten to call GetAsset outside of the enumeration call.

As a bonus, this also removes the blocking load call.  The rest of the code already supports asynchronous refreshes as the list assets are added / modified / removed, so this code was changed to leverage the asynchronous refreshes as well.
5 years ago
nvsickle f6e98d5014 Fix viewport context menu hiding cursor and sometimes popping up repeatedly 5 years ago
greerdv 90e52d69bc fixing bug with subdivision level for runtime asset colliders and adding caching for collider aabbs 5 years ago
jackalbe 63c97d6d3c Merge branch 'main' into sceneapi_script_autotest 5 years ago
jackalbe 77d06ecef7 ATOM-14889: Fix for scriptProcessorRule doesn't save with field empty
* removed the script rule from the Editor, now will only be supported via a script or JSON manual edits
* Mesh Serialization - scriptProcessorRule doesn't save with field empty, but produces no error
* added a test to make sure Script Processor Rule operates with an empty filename

Jira: https://jira.agscollab.com/browse/ATOM-14889
Tests: Launched the Editor to removed the script rule from the Editor
5 years ago
Alex Peterson cd12226849
Merge branch 'main' into github/staging 5 years ago
greerdv 8ee92978f4 setting max value for scale 5 years ago
greerdv 51f1183ff4 making scale gizmo apply uniform scale to transform 5 years ago
alexpete c5b955d281 Integrating github/staging through commit b0dd7ed 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
Brian Herrera 39f53338bf Merge branch 'main' into LoadPipelineFromGitHub 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
Brian Herrera e8bbb5a0d5 Set scripts to be executable
This is required to build on linux/mac
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago