Commit Graph

10 Commits (7781307afe61d8f1c2eb3f0ecefd03939936b64c)

Author SHA1 Message Date
Aaron Ruiz Mora 7781307afe
Fixed cloth automated tests. (#1400)
Bone transforms buffer is not valid when using Null renderer, which caused the test to fail since it reported an error and ultimately crashing as well. For now it's been worked around by checking the pointer is valid and not printing the error when null renderer is used, a task for the Atom team has been created to fix this properly in the future (ATOM-15807).
5 years ago
Aaron Ruiz Mora 4798c1cadd
Fix cloth receiving weird impulses when actors are spawned 5 years ago
Aaron Ruiz Mora 0b551a0c21
Fixed cloth simulation generating incorrect normals
Fixed cloth simulation generating incorrect normals.
Also added option in Cloth Component to update normals of static particles (disabled by default).
User will want to keep the option disabled when continuity of the normals is important, like in characters, but for environmental cloth the mesh could look better when the normals of static particles are updated too.

Enable 'Update normals of static particles' option on blind slices of  Nvcloth gem

Fix unit tests
5 years ago
Aaron Ruiz Mora 70bd3ea0ff
Performance pass to Cloth CPU Skinning
- Added operator+(Matrix3x4), operator*(float), RetrieveScaleSq and GetReciprocalScaled to Matrix3x4. Used by Cloth CPU Linear Skinning. These operation will be performant as they use SIMD.
- Modified so there are no virtual functions calls at vertex level.
- Caching indices to simplify the loop when applying skinning.
- Caching static variables Matrix3x4 zero and DualQuaternion zero to avoid creating it for every vertex.
- Removing branching to skip joints when the weight is zero, these cases are rarely and this improves performance by removing branching from loops at vertex level.
- Changing skinning influences so it's a continuous block of memory.
- Caching the vector size() if a variable instead of directly using it in a for loop.
5 years ago
Aaron Ruiz Mora c415fcc0b4
Cloth will override all the vertices of the mesh and do CPU skinning on the non-simulated vertices when the optimization 'remove static particles' is enabled 5 years ago
Aaron Ruiz Mora 5fd8c35878
Fixing cloth working with Actors by reading directly from ModelAsset instead from EMFX Mesh. (#235)
- Fixing cloth working with Actors by reading directly from ModelAsset instead from EMFX Mesh.
- Actor caches map from joint indices in skin metadata to skeleton indices so they can be query later.
- Actor cloth skinning reads indices and weights from Model Asset instead from EMFX Mesh.
- Actor cloth skinning with unlimited skinning bones.
- Sort out cloth unit tests by disabling them until there is a way to create an Atom mesh
- Addressing feedback.
5 years ago
moraaar 808fd1d3ba Cloth works with Actors in Atom. Cloth system uses MeshAssetHelper to read model mesh information for actors too. 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete a10351f38d Initial commit 5 years ago