- Currently supports JSON patch operations (add/remove/replace/copy/move/test)
- `GenerateHierarchicalDeltaPatch` provides a patch generation mechanism that produces forward and inverse patches
- Patch application comes with a `PatchApplicationStrategy` functor that allows customizing behavior for patch failure that may be useful for the prefab system
- Serialization to/from JSON patch by way of `AZ::Dom::Value` is supported
Benchmarks provided, split into three categories on the Dom value benchmark payload (payloads with up to 10k entries populated with strings up to 100 characters in length):
- Patch generation based on a deep copy of the affected data
```
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_DeepCopy/10/5 0.024 ms 0.024 ms 29867 items_per_second=41.5541k/s
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_DeepCopy/10/500 0.024 ms 0.024 ms 29867 items_per_second=41.5541k/s
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_DeepCopy/100/5 0.346 ms 0.345 ms 2036 items_per_second=2.89564k/s
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_DeepCopy/100/500 0.375 ms 0.377 ms 1867 items_per_second=2.65529k/s
DomPatchBenchmark/AzDomPatch_Generate_TopLevelReplace/10/5 0.003 ms 0.003 ms 203636 items_per_second=289.616k/s
DomPatchBenchmark/AzDomPatch_Generate_TopLevelReplace/10/500 0.004 ms 0.004 ms 194783 items_per_second=283.321k/s
DomPatchBenchmark/AzDomPatch_Generate_TopLevelReplace/100/5 0.003 ms 0.003 ms 203636 items_per_second=289.616k/s
DomPatchBenchmark/AzDomPatch_Generate_TopLevelReplace/100/500 0.004 ms 0.004 ms 194783 items_per_second=271.002k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_DeepCopy/10/5 0.023 ms 0.024 ms 29867 items_per_second=42.4775k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_DeepCopy/10/500 0.023 ms 0.023 ms 28000 items_per_second=42.6667k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_DeepCopy/100/5 0.341 ms 0.337 ms 2133 items_per_second=2.96765k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_DeepCopy/100/500 0.365 ms 0.361 ms 1948 items_per_second=2.77049k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_DeepCopy/10/5 0.023 ms 0.023 ms 29867 items_per_second=43.4429k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_DeepCopy/10/500 0.023 ms 0.024 ms 29867 items_per_second=42.4775k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_DeepCopy/100/5 0.330 ms 0.330 ms 2133 items_per_second=3.0336k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_DeepCopy/100/500 0.359 ms 0.360 ms 1867 items_per_second=2.77879k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_DeepCopy/10/5 0.023 ms 0.022 ms 29867 items_per_second=44.4532k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_DeepCopy/10/500 0.023 ms 0.023 ms 32000 items_per_second=43.5745k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_DeepCopy/100/5 0.329 ms 0.330 ms 2133 items_per_second=3.0336k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_DeepCopy/100/500 0.357 ms 0.361 ms 1948 items_per_second=2.77049k/s
```
- Patch generation based on a shallow copy of the affected data (this is faster because when using Dom::Value to copy and mutate, we can bypass expensive array and object comparisons for identical values)
```
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_ShallowCopy/10/5 0.010 ms 0.010 ms 74667 items_per_second=99.556k/s
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_ShallowCopy/10/500 0.010 ms 0.010 ms 74667 items_per_second=97.5242k/s
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_ShallowCopy/100/5 0.079 ms 0.078 ms 8960 items_per_second=12.7431k/s
DomPatchBenchmark/AzDomPatch_Generate_SimpleReplace_ShallowCopy/100/500 0.087 ms 0.087 ms 8960 items_per_second=11.4688k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_ShallowCopy/10/5 0.009 ms 0.009 ms 74667 items_per_second=116.553k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_ShallowCopy/10/500 0.009 ms 0.009 ms 74667 items_per_second=113.778k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_ShallowCopy/100/5 0.072 ms 0.071 ms 8960 items_per_second=13.9863k/s
DomPatchBenchmark/AzDomPatch_Generate_KeyRemove_ShallowCopy/100/500 0.087 ms 0.088 ms 7467 items_per_second=11.3783k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_ShallowCopy/10/5 0.014 ms 0.014 ms 49778 items_per_second=72.4044k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_ShallowCopy/10/500 0.014 ms 0.014 ms 56000 items_per_second=70.2745k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_ShallowCopy/100/5 0.118 ms 0.117 ms 5600 items_per_second=8.53333k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayAppend_ShallowCopy/100/500 0.140 ms 0.141 ms 4978 items_per_second=7.07982k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_ShallowCopy/10/5 0.009 ms 0.009 ms 89600 items_per_second=108.196k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_ShallowCopy/10/500 0.009 ms 0.009 ms 74667 items_per_second=108.607k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_ShallowCopy/100/5 0.068 ms 0.068 ms 11200 items_per_second=14.6286k/s
DomPatchBenchmark/AzDomPatch_Generate_ArrayPrepend_ShallowCopy/100/500 0.082 ms 0.082 ms 8960 items_per_second=12.2009k/s
```
- Patch application
```
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_ShallowCopy/10/5 0.001 ms 0.001 ms 560000 items_per_second=874.146k/s
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_ShallowCopy/10/500 0.001 ms 0.001 ms 560000 items_per_second=874.146k/s
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_ShallowCopy/100/5 0.004 ms 0.004 ms 172308 items_per_second=250.63k/s
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_ShallowCopy/100/500 0.004 ms 0.004 ms 179200 items_per_second=260.655k/s
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_DeepCopy/10/5 0.005 ms 0.005 ms 112000 items_per_second=193.73k/s
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_DeepCopy/10/500 0.005 ms 0.005 ms 112000 items_per_second=193.73k/s
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_DeepCopy/100/5 0.052 ms 0.052 ms 10000 items_per_second=19.3939k/s
DomPatchBenchmark/AzDomPatch_Apply_SimpleReplace_DeepCopy/100/500 0.052 ms 0.052 ms 11200 items_per_second=19.373k/s
DomPatchBenchmark/AzDomPatch_Apply_TopLevelReplace/10/5 0.001 ms 0.001 ms 640000 items_per_second=910.222k/s
DomPatchBenchmark/AzDomPatch_Apply_TopLevelReplace/10/500 0.001 ms 0.001 ms 640000 items_per_second=910.222k/s
DomPatchBenchmark/AzDomPatch_Apply_TopLevelReplace/100/5 0.001 ms 0.001 ms 640000 items_per_second=910.222k/s
DomPatchBenchmark/AzDomPatch_Apply_TopLevelReplace/100/500 0.001 ms 0.001 ms 640000 items_per_second=910.222k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_ShallowCopy/10/5 0.001 ms 0.001 ms 560000 items_per_second=896k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_ShallowCopy/10/500 0.001 ms 0.001 ms 640000 items_per_second=871.489k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_ShallowCopy/100/5 0.004 ms 0.004 ms 160000 items_per_second=232.727k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_ShallowCopy/100/500 0.004 ms 0.004 ms 165926 items_per_second=235.984k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_DeepCopy/10/5 0.005 ms 0.005 ms 112000 items_per_second=193.73k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_DeepCopy/10/500 0.005 ms 0.005 ms 112000 items_per_second=193.73k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_DeepCopy/100/5 0.053 ms 0.053 ms 10000 items_per_second=18.8235k/s
DomPatchBenchmark/AzDomPatch_Apply_KeyRemove_DeepCopy/100/500 0.051 ms 0.052 ms 10000 items_per_second=19.3939k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_ShallowCopy/10/5 0.001 ms 0.001 ms 497778 items_per_second=692.561k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_ShallowCopy/10/500 0.001 ms 0.001 ms 497778 items_per_second=692.561k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_ShallowCopy/100/5 0.006 ms 0.006 ms 112000 items_per_second=174.829k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_ShallowCopy/100/500 0.006 ms 0.006 ms 100000 items_per_second=177.778k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_DeepCopy/10/5 0.005 ms 0.005 ms 112000 items_per_second=193.73k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_DeepCopy/10/500 0.005 ms 0.005 ms 100000 items_per_second=188.235k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_DeepCopy/100/5 0.053 ms 0.052 ms 11200 items_per_second=19.373k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayAppend_DeepCopy/100/500 0.052 ms 0.053 ms 11200 items_per_second=18.8632k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_ShallowCopy/10/5 0.001 ms 0.001 ms 560000 items_per_second=874.146k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_ShallowCopy/10/500 0.001 ms 0.001 ms 560000 items_per_second=874.146k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_ShallowCopy/100/5 0.004 ms 0.004 ms 179200 items_per_second=260.655k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_ShallowCopy/100/500 0.004 ms 0.004 ms 179200 items_per_second=260.655k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_DeepCopy/10/5 0.005 ms 0.005 ms 100000 items_per_second=193.939k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_DeepCopy/10/500 0.005 ms 0.005 ms 100000 items_per_second=193.939k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_DeepCopy/100/5 0.052 ms 0.052 ms 11200 items_per_second=19.373k/s
DomPatchBenchmark/AzDomPatch_Apply_ArrayPrepend_DeepCopy/100/500 0.053 ms 0.053 ms 10000 items_per_second=18.8235k/s
```
At a glance, patch generation using `GenerateHierarchicalDeltaPatch` is slower than applying its created patches, but not prohibitively so. Ideally patches shouldn't be recreated unnecessarily, but especially when diffing `Value`s that have been copied and then mutated, a generate + apply operation similar to what prefabs currently do is reasonably fast.
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Add Dom::Path class for representing positions in a Dom
This also adds Value support for doing a path-based lookup.
The serialized representation is presently compliant with the JSON-pointer spec but the implementation supports Node types and may be later expanded if we require additional functionality (e.g. XPath style conditional querying).
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* A bit of Generic DOM tidying/fixup
- Refactor out a test fixture for all DOM tests / benchmarks
- Optimize `GetType` implementation to not use `AZStd::variant::visit` (benchmark included to A/B the implementations)
- Tag a few more mutating Value functions with "Mutable" to avoid astonishing copy-on-writes
Benchmark results for GetType implementation:
```
DomValueBenchmark/AzDomValueGetType_UsingVariantIndex 18.2 ns 18.0 ns 40727273 items_per_second=443.667M/s
DomValueBenchmark/AzDomValueGetType_UsingVariantVisit 32.2 ns 32.2 ns 21333333 items_per_second=248.242M/s
```
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
Consolidated duplicate asset browser code from multiple tools into single class in atom tools framework
Moved creation of asset browser and Python terminal windows into base main window class
Fixed docked window orientations
Added checks to asset browser to prevent crashes if tree state saver was null
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Templates/Restricted upgrade/fixes:
Fixed template storage format: templates now only store true relative paths and no longer save "origin" paths and "optional" has been removed, it was never used.
Upgraded all templates to new standard
Template system now correctly handles child objects: Child objects no longer have to specify restricted they inherit from parent
Restricted now operates at the object level and makes no assumptions about parent
Restricted templates can now be combined and seperated on creation
ly_get_list_relative_filename has been deprecated for o3de_pal_dir
All Gems/Projects/Templates updated to use new code
Signed-off-by: byrcolin <byrcolin@amazon.com>
* Updated the Maestro MovieSystem and LyShine AnimationSystem to register
Anim Nodes and Anim Params into a member variable map
Previously the registration was occuring in a global variable map inside
of Movie.cpp and UiAnimationSystem.cpp
Rolled back the changes to update the CUiAnimNode and CAnimParamType to
use the stateless allocator in their m_name string member.
This was only needed because those types were used in global memory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZStd::hash specializations for basic_string and
basic_fixed_string to be transparent.
This allows hashing of types that aren't basic_string or
basic_fixed_string using the hash specializations for those types
without needing to create an instance of those types.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
PrefabCatchmentProcessor::ProcessPrefab was no longer updating the ProcessedObjectStore's referenced object list, this change exposes the referenced asset list in the new PrefabDocument API and uses them to update the referenced asset list.
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* [Terrain] First pass of the ProcessList and ProcessRegion APIs for retrieving surface data
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add a couple of more tests. The expected values were plugged in based on the values generated by the brute force approach.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Move some declarations out of loops since they can be reused.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update all the per position callbacks to pass SurfacePoint refs. Construct only one SurfacePoint object outside the loop which can be reused.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update tests to use the new per position callbacks
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add ProcessRegion functions to the terrain benchmark.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Change C style static casts to aznumeric_cast. Add maybe_unused to unused params in benchmarks.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update the ProcessList API functions to use array_view instead of a vector. This includes some additional changes to satisfy build dependencies.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add ProcessList API functions to benchmarks
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update the ProcessList API functions to take Vector2 as input positions
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Revert changes to AtomCore library split. Add partial implementation of span(mostly just copied over from array_view) to AzCore std containers.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Adding some const/non-const overloads that were missing in span
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Move input position list generation to a function
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Bring back Vector3 version of ProcessList functions. Rename Vector2 version to follow similar pattern as the Get functions.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Split span.h into .h/.inl files
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add [mayby_unused] for unused parameters to fix build errors
Signed-off-by: amzn-sj <srikkant@amazon.com>
Previously it was using `GetTickCount()` for the creation of the
directory which can collide if0 there are multiple processes
creating a temporary directory via teh ScopedAutoTempDirectory
constructor.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets
Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not
Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.
Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.
The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp
Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp
resolves#6093
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* AZStd::basic_string improvements
The AZStd::basic_string class has a better implementation of the Short
String Optimization, which increases the amount of characters that can
be stored in a `basic_string<char>` from 15 characters to 22
characters(not-including null-terminating characters). For a
`basic_string<wchar_t>` on Windows the amount of characters that can be
stored increases from 7 to 10. Using `basic_string<wchar_t>` on Unix
platforms SSO character amount from 3 to 4 characters.
An additional benefit is that the size of the AZStd::basic_string class
has been reduced from 40 bytes to 32 bytes when using the
AZStd::allocator.
When using a stateless allocator with no non static data members such as
AZStd::stateless_allocator, the size of the AZStd::basic_string is 24
bytes.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Corrected comments and updated type alias to usings for AZStd::basic_string
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added Benchmarks for the basic_string and basic_fixed_string class
The benchmarks currently measure the speed of the `assign` overloads.
A benchmark has also been added to compare the speed swapping two
`basic_string` instances by 3 memcpy vs 3 pointer swap operations
Speed up string operation when in the iterator overload cases of the
`assign`, `append`, `insert` and `replace` function.
The code was always performing the logic to copy over a string that is
overlapping, without actually checking if the string was overlapping in
the first place.
Added an `az_builtin_is_constant_evaluated` macro that allows use of the
C++20 `std::is_constant_evaluated` feature to determine if an operation
is being performed at compile time vs run time.
That macro is being used to speed up the char_trait operations at run
time, by using the faster standard library functions.
For example char_traits::move now uses "memmove" at runtime, instead of
a for loop.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Simplified string logic in AWSMetricsServiceApiTest.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>