* [GHI 2178] Fixed missing vegetation info
The entity debug drawing culling system was removing it due to the level entity not having an AABB. Since this component can draw infinitely far, it just needed a max AABB.
With the culling fixed, it made another culling problem evident - a bug in the font code where it wasn't culling 3D text rendered behind the camera. Now it is.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix problem with debug rendering not immediately showing up.
When using FloatMax for the AABB, it causes math overflows with the initial camera frustrum. Changing to max/2.0f is sufficient to avoid the overflows.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed normals on mesh raycasts.
The normals needed to be normalized after transformation, and didn't need the non-uniform scale applied to them, since they're normals.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed the bug that prevented max-size AABBs from working with ShapeIntersection::Overlap.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
Porting over @AMZN-daimini 's work to clean up unneeded data from prefabs by removing cached transform data from json serialization. This is done by writing an explicit json serializer for the Editor Transform component and opting not to store or load the cached Transform fields.
Tested by creating new prefabs, loading and as well as resaving old prefabs which included patches aimed at cached transform data.
Signed-off-by: sconel <sconel@amazon.com>
Fixed unresolved product dependency query to be able to handle much larger queries (tested with 100,000 products) by storing queried products in a temp table first
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* {LYN-4514} Engine updates to enable PAB for the Blast Gem
* Engine updates to enable Python Asset Building for the Blast Gem
* added API to detect IsPythonActive()
* ExportProductList behavior
* scene manifest usage of generated assetinfo
* updated ScriptProcessorRuleBehavior to handle OnPrepareForExport
Tests: new tests for scene behavior via ExportProduct
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* updated base on PR feedback
added more comments for IsPythonActive()
added a serializeContext for export product list
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Make Viewport input events fully Qt based.
This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally).
See https://github.com/o3de/o3de/issues/1889
- Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon)
- Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas
- Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address review feedback
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix Linux build
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Expose vsync interval with new cvar rpi_vsync_interval
On change, the rpi_vsync_interval is broadcasted to a new event on
the WindowNotificationBus and all swapchains are recreated with the
new vsync value.
Signed-off-by: Jeremy Ong <jeremycong@gmail.com>
* Add vsync interval support to the Vulkan RHI
Vsync intervals are not intrinsically supported using the Vulkan
swapchain extension. Instead, extra presents are enqueued for each
extra vblank requested past 1. Swapchain recreation is triggered
when transitioning to and from the FIFO presentation mode (when
rpi_vsync_interval transitions from and to 0 respectively).
Signed-off-by: Jeremy Ong <jeremycong@gmail.com>
* Rollback vsync > 1 implementation on Vulkan and leverage *Internal pattern
Signed-off-by: Jeremy Ong <jeremycong@gmail.com>