Steve Pham
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70042fcdcd
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O3DE Copyright Updates for Linux Foundation (#1504)
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2021-06-23 10:55:22 -07:00 |
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karlberg
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8ef2bd7518
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Turn off desync debug by default, as this explodes network input sizes
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2021-06-02 14:47:05 -07:00 |
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karlberg
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802943bbb3
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Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
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2021-05-27 19:54:56 -07:00 |
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puvvadar
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e2ade654fb
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Address misc feedback
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2021-05-18 13:52:28 -07:00 |
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karlberg
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c6ea0c0a46
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Various local prediction and input processing related fixes
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2021-05-15 15:10:17 -07:00 |
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karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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2021-05-14 14:24:33 -07:00 |
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karlberg
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d0b006c209
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Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
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2021-05-12 13:41:18 -07:00 |
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karlberg
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80f6dcd258
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Build fixes for android
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2021-05-07 16:20:00 -07:00 |
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karlberg
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e8917e0f06
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Fix for format string type mismatch
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2021-05-07 10:36:34 -07:00 |
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karlberg
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e7f0bc9ee2
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Local prediction player controller is now functional
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2021-05-06 17:23:03 -07:00 |
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karlberg
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a1fe8fe419
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Ported the local prediction player controller component
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2021-05-05 20:07:16 -07:00 |
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karlberg
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45faa26ffd
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Some initial updates for eventual support of locally predicted input processing
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2021-04-14 17:50:04 -07:00 |
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karlberg
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ca3df5d6c8
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Various bug fixes to get entity replication working
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2021-04-13 20:24:08 -07:00 |
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alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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2021-04-09 11:27:37 -07:00 |
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