Commit Graph

10 Commits

Author SHA1 Message Date
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
gallowj 50abfbb3f5 This is a sweep to remove bad inclusive terms like master. Also testing functionality. 2021-04-29 14:08:25 -05:00
Chris Burel 28170ffe41 Add newlines to the end of all files 2021-04-23 09:43:40 -07:00
Chris Santora 33745fdad1 Merge branch 'main' into Atom/santorac/CavityMaps-ATOM-14040
Note there were significant conflicts in LightingModel.azsli and StandardPBR_ForwardPass.azsl. I only did basic resolves of these conflicts, mostly preserving the changes from main and distarding the changes in the local branch. The shaders are not compiling at this point, and of course the tests are not passing. I will fix up the code to make corrections in a separate commit, to make it easier to review those changes separate from this merge.
2021-04-20 16:59:27 -07:00
Chris Santora 94b11e5c8f Replaced StandardPBR_DiffuseOcclusionState and StandardPBR_SpecularOcclusionState functor scripts with just UseTexture functors. The behavior is the basically the same and a lot simpler. All we lose is the occlusion "enable" flag, which is cleaner anyway.
ATOM-14040 Add Support for Cavity Maps
2021-04-20 16:40:10 -07:00
Chris Santora 64e625a79f Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity".
Added new input attachment to the fullscreen reflection pass to receive the "ambient" gbuffer.
Added diffuse and specular occlusion to the Skin material type; it was missing before.

ATOM-14040 Add Support for Cavity Maps

Testing:
AtomSampleViewer automation, with updates that will be submitted in that repo.
Manual testing in Material Editor.
Built all AtomTest assets and opened a few test levels, with updates that will be submitted in that repo.
Made local copies of the occlusion test materials and changed replaced the material types with EnhancedPBR and Skin, and got identical results (with clear coat disabled since it works different in EnhancedPBR and is absent in Skin).
2021-04-20 12:52:56 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
Brian Herrera e8bbb5a0d5 Set scripts to be executable
This is required to build on linux/mac
2021-03-26 09:26:12 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00