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94b11e5c8f0bd8fb77a2ea105a1a103b2da26731
o3de
/
Gems
/
AtomLyIntegration
/
TechnicalArt
/
DccScriptingInterface
/
SDK
/
Maya
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Scripts
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Python
T
History
Chris Santora
94b11e5c8f
Replaced StandardPBR_DiffuseOcclusionState and StandardPBR_SpecularOcclusionState functor scripts with just UseTexture functors. The behavior is the basically the same and a lot simpler. All we lose is the occlusion "enable" flag, which is cleaner anyway.
...
ATOM-14040 Add Support for Cavity Maps
2021-04-20 16:40:10 -07:00
..
dcc_materials
Replaced StandardPBR_DiffuseOcclusionState and StandardPBR_SpecularOcclusionState functor scripts with just UseTexture functors. The behavior is the basically the same and a lot simpler. All we lose is the occlusion "enable" flag, which is cleaner anyway.
2021-04-20 16:40:10 -07:00
kitbash_converter
Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity".
2021-04-20 12:52:56 -07:00
legacy_asset_converter
Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity".
2021-04-20 12:52:56 -07:00
maya_dcc_materials
Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity".
2021-04-20 12:52:56 -07:00
stingraypbs_converter
Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity".
2021-04-20 12:52:56 -07:00
stub
Initial commit
2021-03-08 14:30:57 -08:00