Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
Terry Michaels
b600dd9b71
Fixed issues with mac build caused by a double define of "MAC" ( #996 )
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* fixed missed reference to name change
* Fixed MAC double define issue, changed to MAC_ID
2021-05-27 12:49:16 -05:00
Terry Michaels
9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders ( #949 )
2021-05-26 19:17:17 -05:00
galibzon
78d6dc3613
[SPEC-7010] Windows release_vs2019 build fails with an unreferenced formal parameter ( #952 )
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in ShaderBuilderUtility.cpp
Added [[maybe_unused]] to a parameter that was not used under all
conditions.
2021-05-26 09:49:09 -05:00
galibzon
256df54575
[ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System ( #749 )
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* [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System.
Added ShaderAssetBuilder2 & ShaderVariantAssetBuilder2.
Added ShaderAsset2, ShaderVariantAsset2.
Eventually they will be the only builders. AzslBuilder &
SrgLayoutBuilder will be removed.
ShaderResourceGroupAsset will be removed. ShaderAssetBuilder &
ShaderVariantAssetBuilder will be replaced.
Signed-off-by: garrieta <garrieta@amazon.com >
2021-05-20 04:53:16 -05:00
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
2021-04-09 11:27:37 -07:00
alexpete
c2cbd430fe
Integrating up through commit 90f050496
2021-04-07 14:03:29 -07:00
alexpete
36c4e827bd
Integrating latest from github/staging
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Integrating up through commit 5e1bdae
2021-03-26 14:32:02 -07:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00
alexpete
a10351f38d
Initial commit
2021-03-08 14:30:57 -08:00