Changed material editor inspector into generic, configurable, document inspector and moved to atom tools framework
Renamed atom tools framework settings registry utility functions
Added more settings registry utility functions to get, set, and save values and objects
Added saving tool settings to atom tools application
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* draft
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Removes automatic generation of relative paths for external references for materials
Updated material editor functions for creating new materials, creating or saving model or lighting presets, to save to the project asset folder instead of the material folder which is not included in the new templates
Changed function for getting saved file names to handle case where Qt save file dialog adds double extensions if the extension contains a dot
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Fixed problems with material editor hot reloading after documents or dependencies changed.
Triggering message boxes within the tick function, which is executed from the main application timer, caused the tick function to be called a second time recursively.
Switched from using the tick bus to a timer so that the documents re opening and dialogs are triggered outside of the main tick.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
The bug reported that overridden texture properties would be lost whenever an entity was created, destroyed, or a prefab was created. Initially, it seemed like there was a problem with the custom JSON serializer for material properties. Debugging proved this to be incorrect because all of the data was converted to JSON values in the serializer on multiple passes. At some point during prefab patching, the data for the asset properties is lost while other values like colors and floats serialize correctly. Converting the asset data values into asset IDs resolves the immediate problem for the material component but the underlying issue is still under investigation by the prefab team. This change is being posted for review in case the underlying issue cannot be resolved in time for the next release.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
Fixing unittests and moving texture conversion into material component controller
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
Added a blank placeholder image to account for changes to indention when indicator icons are active
Added parameter to inspector constructor for specifying leaf property indention size
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
A "property name" is the name of the just the property without regard to the group that it's in. A "group name" is the name of the group. And a "property ID" is the full unique name of a property in the form "groupName.propertyName". This is important preparation for upcoming changes where property sets can contain other property sets, and property IDs can be arbitrarily long like "layer1.baseColor.factor" for example.
The naming changes include variables, some code comments, and the .materialtype file format. I was able to make these changes in a backward compatible way so a property or group "id" field has been replaced with a "name" field, but "id" is still supported for compatibility. StandardPBR, EnhancedPBR, StandardMultilayerPBR, and Skin have all been updated. Note that MinimalPBR has not been updated, proving that backward compatibility works. (We can update this one too at some point though).
Testing:
Opened up materials in the material editor.
Ran AtomSampleViewer in dx12 and vulkan with no new failures.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
Moved the code that automatically appended a script variable name to a property description out of the dynamic property class and into the material property conversion utility functions.
Added proper descriptions for the material type and parent material placeholder properties
https://jira.agscollab.com/browse/ATOM-14065