kberg-amzn
f1f35a0ba8
Merge pull request #4003 from aws-lumberyard-dev/MultiplayerRewindClear
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Multiplayer rewind clear
4 years ago
kberg-amzn
0b7c4fff85
Clear rewound entities if we attempt to sync rewind state outside of a scoped rewind
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp
4a972d96f9
Gems others
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
b96b99363c
Merge branch 'development' into cmake/linux_fix_warn_unused
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
ea2f74dc0f
more fixes for Gems
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
SergeyAMZN
5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
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Ensure network autonomy gets set before entity activation
4 years ago
pereslav
92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
6518cf82d6
Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes
4 years ago
Olex Lozitskiy
5363105c6d
SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem
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Added a new ImGui menu under Multiplayer: "Multiplayer Entity Stats"
4 years ago
kberg-amzn
b957b26b54
merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
e0d0bbfdae
Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex
72aed355ce
Cleanup
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
nvsickle
9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
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-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
AMZN-Olex
462c31b5de
Refactoring to use AZ::Events
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
pappeste
0f0a6c5cd3
Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
AMZN-Olex
a2f3066fa3
Imgui per entity works
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters
d411c1d1d9
Autonomous to Authority Net Properties ( #2153 )
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* WIP. Autonomous->Authority network properties now functional. Still need some research in regards to entity ownership when it comes to the PropertyPublisher.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* WIP. Exposing Auton->Auth Properties accessors and onchange events
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Fix propertypublisher constructor to skip the creation state if we arent the owner. Removing ClientToServerReplicationWindow, return to just using NullReplicationWindow.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Reverting some wip debug prints
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Minor whitespacing fix
Signed-off-by: Gene Walters <genewalt@amazon.com>
* minor undoing of whitespacing
Signed-off-by: Gene Walters <genewalt@amazon.com>
* NullReplicationWindow MaxReplication is 0, but now Autonomous entity updates will always be added to the send list (ignoring the max replication limit)
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Updating PropertyPublisher comment to explicitly call out if we dont own the entity locally, the remote replicator must exist
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Renaming RepiclationWindow GetMaxEntityReplicatorSendCount to GetMaxProxyEntityReplicatorSendCount; this number only affects the number of proxy sends and allows autonomous properties to always send
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
puvvadar
a48a0d1f8a
Fix positional desync of network objects plus related log spam
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Olex Lozitskiy
be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
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sig/network - bugfix - removal of player prefabs on disconnect
5 years ago
SergeyAMZN
ba80c102b5
Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
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SPEC-7469 Fixed EditorServerInfo packet serialization
5 years ago
pereslav
6b1d3d1f9a
SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
5 years ago
AMZN-Olex
5a061e409d
Fixed EntityDelete messages
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
5 years ago
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
5 years ago
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
Gene Walters
0f258954fb
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
5 years ago
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
karlberg
601dd30452
Various build and test fixes
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
pereslav
92ef82f933
Added handling parented net entities
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
pereslav
f4bd72880e
Fixed tabs
5 years ago
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
karlberg
6bb51bd9e4
Merging latest origin
5 years ago
karlberg
a73d25dfe6
One more broken component causing atom tests to crash + some extra PR feedback
5 years ago
karlberg
2fc710d73b
Addressing PR feedback
5 years ago
pereslav
e3b016deba
PR feedback addressing
5 years ago
pereslav
008c653524
Added ReadyForEntityUpdates message allowing the server to send entity updates
5 years ago