Commit Graph

45 Commits (655576cf1279f5916b9cb32e8e72eede4a07b7ad)

Author SHA1 Message Date
carlitosan 7f4fe67f77
Fix issues caused by SC editor component holding onto a live graph (#6734)
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 6c986657b4
Fix for file-save-as-new and open asset (#6490)
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 9c7a558ccb
basic refactor of assets (#6467)
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 1fdee48b6d fix Linux build error
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 024c53ece3 untested fix for object stream version bug
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 2271fa3dc6 redcode sc asset files bloodbath
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan e078eac379 redcode the asset itself WIP
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan c5d370723e redcoding asset handler, holder, tracker, memory asset
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 21e7d1db67 Fix missing asset handler error on EditorSCComponent load from pre SourceHandle files
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 3f128c5baa Merge branch 'development' of https://github.com/o3de/o3de into carlitosan-sc-bug-fix 4 years ago
carlitosan 72d00dd94c fail safe for EditorScriptCanvasComponents saved before AZ::IO::Path got json support
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 5e60ef743a merge latest
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 766de68199 small fixes for SC play in editor and warnings
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 132d06b6da fixed unit tests bugs, removed commented out code, removed loading spam
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran cdb858e8af Editor Script Component simplified and working
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 24b3167d48 EditorCOmponent build pipeline WIP
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 205b2c27ee SC Editor serialization update in JSON
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 1c9c268231 Merge branch 'sc-editor-asset-redux' of https://github.com/aws-lumberyard-dev/o3de into sc-editor-asset-redux 4 years ago
chcurran 04fe1d5243 File state change include external delete detection
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Chris Galvan 9ec4b408fd
Merge pull request #281 from aws-lumberyard-dev/cgalvan/SCSourceFilePicker
Added property handler for SourceHandle type
4 years ago
Chris Galvan 68344f5a80 Updated Script Canvas component to use source handle property.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
chcurran 7aec710cff fix graph tab selection:
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran f1632b099c editor sc component switched over to source handle, not yet connected to file notifications
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran ad6dc8a3bd initial compile of detailed path of change to regular sc files
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Pinfel 6cd770a944
Fixed in-editor "Scripting" category components reference links to o3de.org docs
Signed-off-by: Pinfel <ppinfel@gmail.com>
4 years ago
chcurran fe21b89d8e working support for editor property json serialization
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 43dfffa3fd fix dangling component variables on cleared script, fix EntityIDNode reflection
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
sphrose 9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport (#2297)
* LYN-4774 Fix missing box icons inside the main Viewport

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>

* V2 icons

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>

* Bug fixes

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
4 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp ffb235e458 ScriptCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Aaron Ruiz Mora 9d5a9ff925
NvCloth automated tests use default renderer to be more stable and complete (#1850)
Signed-off-by: moraaar <moraaar@amazon.com>
5 years ago
chcurran 2281330a7c merge latest
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
chcurran 355776d3a9 Add versioning updates for prefab conversion, and PR clean up & nitpicks
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran dcb3c71d33 Initial prefab integration
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Terry Michaels 21ebff5709
Updated help search and all docs.o3de.org links to o3de.org (#1594) 5 years ago
Terry Michaels 1e457928f5
Update help URLs and remove unneeded links (#1520) 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
chcurran f1b3bf4c73 Fix for running game mode with brand new graph with prefabs. 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
Gene Walters 7da10ac924 Null check when removing old component variables. This is used for graph properties that have been deleted. 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago