Colliders only rendered in case the given plugin was active, no matter if they were enabled or not in the 3D viewport which was confusing for users. Colliders as well as ragdoll debug draw now renders independently of the plugins.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Fixes the problem with using actor render flags in actor component
Signed-off-by: rhhong <rhhong@amazon.com>
* In progress work for actor render flag rework
Signed-off-by: rhhong <rhhong@amazon.com>
* add an utlity function to check bit
Signed-off-by: rhhong <rhhong@amazon.com>
* code cleanup
Signed-off-by: rhhong <rhhong@amazon.com>
* More CR cleanup
Signed-off-by: rhhong <rhhong@amazon.com>
* build fix
Signed-off-by: rhhong <rhhong@amazon.com>
* CR feedback
Signed-off-by: rhhong <rhhong@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>